Validating Source SDK Orange Box; fail

Discussion in 'Support' started by Castrol GTX, Oct 17, 2009.

  1. Castrol GTX

    Castrol GTX Member

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    This happened to me with TF2 before, where steam tries to validate the files before launching, goes from 0% to 100%, closes, and never opens what I want. I've gone into tools and manually validated the Source SDK OB, but to nooo avail. I'm betting it'll go away like it did with TF2, but I wonder if anyone has a clue for fixing it.
     
  2. DrummerX

    DrummerX Empires Tyrant

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    Never heard of this honestly.
     
  3. Castrol GTX

    Castrol GTX Member

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    still doing it too, luckily for me I dl'ed Civ4 last night.
     
  4. Castrol GTX

    Castrol GTX Member

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    Okay I'm having this problem again; it stopped for a while but has come back. Has anyone had this before and is there anything to do about it except curse Steam for being incompetent?

    Whats interesting is that I opened Empires, but couldn't connect due to "Reliable snapshot overflow", so i rebooted. Now whenever trying to open empires steam tries to validate it and succeeds, but tells me steam servers are too busy and to try again later.
     
  5. Demented

    Demented Member

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    Reliable snapshot overflow means your computer couldn't handle whatever just happened. Or your connection is screwy and your computer received a packet telling it that the server has ten thousand wombats running around. (Naturally, the source engine does not do well with ten thousand wombats.)
     
  6. Castrol GTX

    Castrol GTX Member

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    I know that, its just odd that it would do that for every server, then after rebooting give me the validation bug thing.
     
  7. Brutos

    Brutos Administrator Staff Member Moderator

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    Validate with gcfscape.
     
  8. Castrol GTX

    Castrol GTX Member

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    For my life I cannot find any gcf files anywhere. Where are they?
     
  9. Brutos

    Brutos Administrator Staff Member Moderator

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    steam/steamapps
     
  10. Castrol GTX

    Castrol GTX Member

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    Oh right.

    Well that didn't help but Steam allowed it to validate for w/e reason and it works for now.
     

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