V_model Compiling

Discussion in 'Support' started by Reogenaga, Dec 12, 2010.

  1. Reogenaga

    Reogenaga Member

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    After many failed attempts at trying to reanimate the Akimbo Brenodi pistols uploaded and posted on the forums. I am still getting nothing but tracer effects when I recompile the models and use them in-game. All I have attempted to do so far is to edit the .qc file (with notepad++ to ensure it doesn't break the code) to change the 22 fps melee attack to a 30 fps melee attack. However, even with this simple adjustment the model is refusing to cooperate.

    This is currently what I am doing to fix the fps:

    1) Use Notepad++ to change the .mdl's "IDST0" to "IDST," so that it can be read by mdldecompiler

    2) De-compile the edited Dual Brenodi pistol .mdl to it's .smd state with mdldecompiler located in my sourcesdk/bin/ep1/bin directory.

    3) Edit the .qc file (Change "$sequence melee "melee" ACT_VM_SECONDARYATTACK 1 fps 22.00" to "$sequence melee "melee" ACT_VM_SECONDARYATTACK 1 fps 30.00")

    4) Compile that data with GUIStudioMDL (ep1, output is Empires main directory)

    5) Run Empires to test imp_pistol1

    Anyone who has had experience compiling v_models for Empires could most likely tell me what I am doing wrong here. I have all of the programs needed to do this (including the Blender 2.5.5 beta with .smd import and export scripts) all I need is a little advice.
     
  2. Trickster

    Trickster Retired Developer

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    Because you're using ep1. You need to use the mdlcompile in source2007.
    sourcesdk\bin\source2007\bin\studiomdl.exe
     
  3. Reogenaga

    Reogenaga Member

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    Ah! Thanks, I though I'd never figure this out.
     
  4. Reogenaga

    Reogenaga Member

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    thought* bleh
     
  5. MOOtant

    MOOtant Member

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    If you're trying to reverse engineer something at least do it right. We have all low poly model sources available in public (tester) SVN.
     
  6. Trickster

    Trickster Retired Developer

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    The dual-wield pistols are from pwnedyoass, they're not official.
     
  7. PwnedYoAss

    PwnedYoAss Member

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    ..... Why not just ask me?
     
  8. Reogenaga

    Reogenaga Member

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    It didn't cross my mind, the compile still isn't working correctly however. :(
     
  9. PwnedYoAss

    PwnedYoAss Member

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    So you're trying to increase the fps of the melee attack? Man it has been AGES since I've touched that.
     
  10. Reogenaga

    Reogenaga Member

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    Yeah, but I'm also trying to take weapon models from Fps-banana and convert them to replace some of the default Empires weapons.

    Like a Colt M1911 for the Brenodi Pistol2
     
  11. Reogenaga

    Reogenaga Member

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  12. PwnedYoAss

    PwnedYoAss Member

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    Hm, well that thing about the FPS for the melee attack. If I recall, I did that intentionally. It was because at 30 FPS it didn't feel fast enough to be a melee attack. Also, sounds like a good idea, though I will warn you, if you're not using 3dsmax expect hell.
     
  13. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    if you take them from fps-banana pls check for viruses and other stuff very thoroughly before distributing them please
     
  14. Reogenaga

    Reogenaga Member

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    22 FPS is slower than 30 FPS :P

    Also, I have a good understanding of Blender already. Feels like I've read just about every tutorial out there and I can easily navigate the interface.
     
  15. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    blender tries to be intuitive too much in my opinion
    but it does its job
     
  16. MOOtant

    MOOtant Member

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    Since when CS:S has melee?
     
  17. Reogenaga

    Reogenaga Member

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    Obviously, I would have to either use the default weapon animations or I could take the idle animations from the CS:S weapons and make a new simple melee animation.

    Making a punt in blender isn't that hard.
     
  18. LordDz

    LordDz Capitan Rainbow Flowers

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    Knife?
     
  19. PwnedYoAss

    PwnedYoAss Member

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    HM, that was stupid, I swore I sped it up though, maybe I didn't? Maybe I slowed it down, because it was one of the two.
     
  20. Reogenaga

    Reogenaga Member

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    Well either way, the animation was very slow.:p
     

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