Updating Empires stock materials

Discussion in 'Art' started by Varbles, Feb 16, 2012.

  1. flasche

    flasche Member Staff Member Moderator

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    probably ...


    ... if you use it. but in this case this might actually save you from compiling twice or more. also dz for me the actual compile time is less of an issue, its the loading it up in empires and fly-around-to-look-if-everything-is-ok part that takes a while. if you additionally also have to test refs and wait for that shit comm stall-time bullshit (i still hate it), it takes a couple of minutes each compile. and for 50maps that would be quite something :headshot:

    ^^
     
    Last edited: Feb 19, 2012
  2. Demented

    Demented Member

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    Nobody had any objection to your editing the current materials, so there was no point discussing it. It's the Empires forum. :p

    emp_sv_commander_vote_time 1 in console before changing maps. At least, I'm pretty sure that's how the command is typed.
    And if you forget to do that, sv_cheats 1 and host_timescale 20. Zoom zoom. (Don't forget host_timescale 1 afterwards.)
     
    Last edited: Feb 19, 2012

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