I was playing as red comm the other day. It was a city map, the one where theres a big bridge in the middle with two res points on each side. Blue spawns in top right corner, red spawns bottom left. Anyways, as red we managed to push all way up to their base and took out their refinery at A6(not totally sure if tis the right quadrant, but its the top left res point). Even though everything was gone, and the refinary i tried to build was green, it wouldnt build. Didnt show an error or anything, i tried rotating and trying to place, nothing worked. I attempted several times in the course of the map with no luck. I do not know if they would be able to build it either since they never had a chance again. PS. Evan was playing on that game too on my team
What probably happened is that there was some sort of enemy structure near it. This is something that drives me nuts, particuarly because i don't recall it saying anywhere that buildings need to be built a certain distance from the enemy AND there's no warning message. The most common culprit is a piece of an enemy wall hanging around.
GBH they were probably yellow because you weren't close enough to them. It would be yellow if there was an enemy structure. NME walls?
Canyon had the issue because the refinery entity was inside the floor plane. While this is still technically inside the map (the compile tools would complain LEAK LEAK LEAK otherwise,) it caused problems placing the refinery. This definately isn't the case in this situation. BE can still build refineries there.
I've seen this happen in-game where an enemy turret or engineer item is placed in the sewers below the resource node and that prevents the refinery from being built. I guess I need to make sure the refinery turns red and not green when an enemy unit is nearby.
Can res nodes with prebuilt refs have an opposing ref built upon them? I don't even know if i understand that sentence
I actually have some information on this bug. I don't know what's causing it, but if it may help, when the enemy places a ref on that same point, then you re-destroy it, then it lets you build the ref. Maybe it's something to do with it not realizing the enemy ref is not there anymore?