I noticed that there are various threads about the balance of all the classes in this mod (especially engineer and scout)! We shouldn't discuss this seperately for every class but for all of them in one thread. Please add ideas like this: Class Name Suggested changes: my suggestion another idea + my suggestion originalthread: http://empires-old.cw-hosting.net/cg...t=ST;f=7;t=511 Description: Add some intelligent text how this should work ingame... Pros: because it's cool I want it Cons: because its bad I dislike it Alternatives: what? duh? _______ EDIT: I changed the format a bit...
Engineer Suggested changes: add jumpjets add swiss army pocket knife (LOL) + remove seismic grenade Description: Remove the seismic grenades for the engineer. originalthread: http://empires.cw-hosting.net/showthread.php?p=18477 Pros: will stop nade spamming will take away attacking ability of engineer (making it a support class only) Cons: will not balance the game enhance other classes instead of weakening the engineers will lead to class/squad hopping will take away attacking ability of engineer (making it a support class only) Alternatives: limit throwing range of granade limit number of grenades to be thrown/carried/picked up from ammobox limit number of grenades on ctf maps only give the grenades to another class Scout Suggested changes: allow scout to steal vehicles/structures give seismic granade to scout enable scout to steal resources from refineries enable scout to steal spawn-lifes from barracks enable scout to steal research from radar/cv improve sniper gun (argh!) + improve tagging ability originalthread: Description: Pros: will make the scout somewhat useful class finally it would make sense to have sneaking ability would stop class from beeing used as sniper Cons: will only be useful near the end of each game doesn't really imrove that class Alternatives: + make scout a living radar/camera (implemented for commander) originalthread: http://empires.cw-hosting.net/showthread.php?t=767 Description: Pros: will give the scout a real scout function again it would make sense to have sneaking ability would make the class useful from the beginning Cons: Would lead to more sniper noobs Alternatives:
please re-link, or add another link to the actual topic about removing seizmic grenades from engineers, http://empires.cw-hosting.net/showthread.php?p=18477
Make the scout able to place cameras and radar dishes, and build them. Only ones they have placed. Also a tracker gun (shoots out tracking devices that stick ti vehicles and structures (infantry just rip them off of themselfs, but can't fire while doing this).
well the scout is actually already a living radar/camera, for the commander, it just depends on his skill how far into enemy territory he can get and use his class to get further than all the other classes as infiltration goes