turret change

Discussion in 'General' started by Nutcase, Jul 3, 2006.

  1. Nutcase

    Nutcase Member

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    One of the 1.06 changes was turrets could hit you a point blank range. Before if you got right up to it it couldn't hit whiched seemed understandable considering turrets have a limited range of fire and you could hide under the barrel and "possibly disable it" hint hint but what was done to keep turrets from being overpowered.
     
  2. Chahk

    Chahk Member

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    You can still jump on top of the turrets to have them completely ignore you. However, you become sniper bait when you do :)
     
  3. [RTFM]Major_Tom_CosmicBlu

    [RTFM]Major_Tom_CosmicBlu Member

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    So, what's the point?
     
  4. Chahk

    Chahk Member

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    What's the point of what? Hiding behind the turret and "hugging" it while it goes crazy trying to hit you was an exploit that got fixed. Jumping on top of it to deconstruct it is a viable tactic, since you are vulnerable while doing so and it will still track other players.
     
  5. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    I usually just break turrets from far away. Grenadier for the winnings!
     
  6. [RTFM]Major_Tom_CosmicBlu

    [RTFM]Major_Tom_CosmicBlu Member

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    I mean: What's the point of this thread. There is no complain, no question, no suggestion, no bug report....I just don't get, what Nutcase wanted to say.
     
  7. ^Dee^

    ^Dee^ Former Super Moderator

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    can still nade spam it from outside it's range
     
  8. Jn.

    Jn. Member

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    I really don't see any problem with turrets..................
     

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