Turrets have always been a bit wonky in the world of Empires. They don't always fire at targets, even though they "aim" at them, they don't fire if you are too close, and so on. Now, let's examine these oddities in more detail: 1.) The Turret won't engage even though they've detected a target. This is apparently caused by the Turret trying to aim for the target's center of mass, instead of any part of the model. This causes the Turret to "rapidly shake". Could this rule be loosened and make it so they engage the edge of an entity? Or maybe relative to a player's point of view (where the camera is on the model)? The first option might be a bit too extreme, I don't know. 2.) The Turret won't engage even though a target is standing directly in front of it, at close proximity. This occurs when you essentially hug it. 3.) When a ML Turret is engaging a target, it will sometimes keep rotating, instead of maintaining a steady lock on the target. I've learned that in the past, developers had mentioned that the Turret code would require a complete rewrite, or quite a few changes.