While playing earlier I noticed that trees were not being rendered correctly; my guess, as stated in the title is that the trees are not writing any depth values, which is why some of the trees are rendered in front of others when they shoulden't be. Anyway, here am some shots: Thanks
it's also on streets of fire, it's real annoying on that map becuase sometime you can see the enemy coming but can't tell how away they are
The alpha channels cause the depth buffer issue, and the depth buffer is in the engine (i.e. not available to modders) so we have to find a workaround. This is a known issue anyway.
Actually, those are ghost trees. A big part of the Empires universe is the /Lobster makes spooky noises HAAAAUUNTED FORESSSSSTS
i think the depth only involves the tree cluster entities, and not the single ones. if someone else wants to confirm this, please do
workaround is to add $alphatest 1 to the VMT. This should be posted on mantis or whatever as a reminder.