Things that aren't fun in Empires.

Discussion in 'Game Play' started by -Mayama-, Apr 21, 2008.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

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    The devs want to make empires more polish and reduce the aspects of the
    game that are not fun to use.

    I thought why not start a list of those things.
    Every boring/anoying thing you post should be with a reason.
    Not just i dont like the be heavy assault rifle because i cant use it :P Hy Vess ^^


    I start with:

    The driving behavior of the AFV. I dont like it because it moves like a coffin
    with wheels attached to it and its so underpowered compared to the light tank
    that i try to go grenadier as long as we dont have mediums as brenodi.
     
  2. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I edited your thread title because it was a bit confusing ;)
     
  3. Goose

    Goose Member

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    The fact that mortar shells and rockets go through the LT wheels and don't seem to damage it.
     
  4. Chris0132'

    Chris0132' Developer

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    Explosions feel insubstantial while the effect they have is often ridiculous, especiallly mines and sometimes stickes.
     
  5. Metal Smith

    Metal Smith Member

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    Seconded
     
  6. Zealoth

    Zealoth Member

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    rpg rocket is a way too slow and no agile enough for me, make it faster, or more agile
     
  7. KILLX

    KILLX Banned

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    This has been discussed, and it is part of balance. Don't post it because of person feeling, post it because its a REAL DAMN PROBLEM. The RPG slowness can be overcome easily be properly using it. If it was a fast rocket, it would be difficult to guide it.


    Heavy tank balancing. BE has a serious advantage in tank combat because the 6 cannon slots easily outclass the NF heavies 5 missile slots. I don'y care that side cannons are coming for the NF heavy, they either need to be implemented soon, or balancing needs to come sooner.
     
  8. Lollum

    Lollum Tester++

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    I hate crossroads. Why? Because EVERYONE takes the turret upgrade first, goes ontop of one of the towers in mid and gets up a lvl3 MG. It´s more like failroads or turretroads now. Completely unplayable.
     
  9. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

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    -Scouts (Scout rifles in particular).
    -Lack of Night Clubs in Urban maps.
     
  10. TheAllmightyMighty

    TheAllmightyMighty Member

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    yay for nightclubs in urban areas =D.
    but seriously the whole walking and shooting through wheels is just annoying.
    nothing else i can think of rite now acctually...
     
  11. LordDz

    LordDz Capitan Rainbow Flowers

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    The PEEEEEEEEEEEEEEEEEEP sound made when killed by an explosion. May not bother everyone, but after getting nade-killed 5 times in a row on Escort, your ears bleed.
     
  12. PredatoR[HUN]

    PredatoR[HUN] Member

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    the "E" spaming,f****** annoying
     
  13. dizzyone

    dizzyone I've been drinking, heavily

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    Both AFV and LT are being looked to with those points mentioned in mind. (reply to OP and Goose)
     
  14. CobaltBlue

    CobaltBlue Member

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    Third and move for concent.

    I'm too critical of everything so I'll just leave this thread alone :D :cool: :headshot: :p NF wins!
     
  15. Awrethien

    Awrethien Member

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    You cant tell the difference between a sticky or a reg grenade except to hop out and hope your tank doesn't go boom or you get killed by the rifleman. New models are a big want.
     
  16. Dragoon

    Dragoon Member

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    Hit boxes, collision boxes.
    Walls, Turrets, ref. etc... You can shoot through thing of that you thought they were solid, while sometime you hit an invisible wall where you thought to have a clear line.
    Just recently on arid, was behind an unbuild NF wall they couldn't hit me through the razor barb. Was funny all this bullet sparks in front of my face, but like a CS AWM, I hate if that happens for me.

    PS. BE Heavy Rifle rocks, InstaKill weapon. Don't touch it, I dare you. :)
     
  17. CobaltBlue

    CobaltBlue Member

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    OH OH OH OH OH OH OH!!! Okay, this made me remember something from back in 1.7, and I just HAVE to resuggest it.

    All the models from 1.7 had double sided polygons. For example: If you stuck your head inside the wall of a building you'd see wall. No one should ever see the inside of things, so putting polygons facing inward on models does nothing but double the poly-count. Not professional, and lags my poor little computer.

    My Computer: I think I can, I think I can. :D
     
  18. wealthysoup

    wealthysoup Lead Tester

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    if you want accurate hitboxes play 1.0 but dont come crying to us about lag
     
  19. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    And sometimes if the explosions are correctly timed, you get locked into that peeeeeep sound and you have to either live with it or type snd_restart and then live without any explosion sounds or vehicle cannnon shooting sounds.

    You can't survive when being in prone in front of NF's CV when it is going to drive you over even this is a feature to prevent cheating.
     
  20. manhunt0r

    manhunt0r Member

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    getting comm view stuck in map/sky

    being turret farmed on failroads

    loosing because of retarded comm getting ninjaed

    getting mined with defusal because of retard stepping on mines

    aiming at the head and hitting nothing(specced a lot of good scunts, its not that my aim fails)

    having games that are decided in first 2 minutes

    10fps sometimes on a pc that runs crysis on medium with 40fps
     

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