The devs want to make empires more polish and reduce the aspects of the game that are not fun to use. I thought why not start a list of those things. Every boring/anoying thing you post should be with a reason. Not just i dont like the be heavy assault rifle because i cant use it Hy Vess I start with: The driving behavior of the AFV. I dont like it because it moves like a coffin with wheels attached to it and its so underpowered compared to the light tank that i try to go grenadier as long as we dont have mediums as brenodi.
Explosions feel insubstantial while the effect they have is often ridiculous, especiallly mines and sometimes stickes.
This has been discussed, and it is part of balance. Don't post it because of person feeling, post it because its a REAL DAMN PROBLEM. The RPG slowness can be overcome easily be properly using it. If it was a fast rocket, it would be difficult to guide it. Heavy tank balancing. BE has a serious advantage in tank combat because the 6 cannon slots easily outclass the NF heavies 5 missile slots. I don'y care that side cannons are coming for the NF heavy, they either need to be implemented soon, or balancing needs to come sooner.
I hate crossroads. Why? Because EVERYONE takes the turret upgrade first, goes ontop of one of the towers in mid and gets up a lvl3 MG. It´s more like failroads or turretroads now. Completely unplayable.
yay for nightclubs in urban areas =D. but seriously the whole walking and shooting through wheels is just annoying. nothing else i can think of rite now acctually...
The PEEEEEEEEEEEEEEEEEEP sound made when killed by an explosion. May not bother everyone, but after getting nade-killed 5 times in a row on Escort, your ears bleed.
Third and move for concent. I'm too critical of everything so I'll just leave this thread alone :D :p NF wins!
You cant tell the difference between a sticky or a reg grenade except to hop out and hope your tank doesn't go boom or you get killed by the rifleman. New models are a big want.
Hit boxes, collision boxes. Walls, Turrets, ref. etc... You can shoot through thing of that you thought they were solid, while sometime you hit an invisible wall where you thought to have a clear line. Just recently on arid, was behind an unbuild NF wall they couldn't hit me through the razor barb. Was funny all this bullet sparks in front of my face, but like a CS AWM, I hate if that happens for me. PS. BE Heavy Rifle rocks, InstaKill weapon. Don't touch it, I dare you.
OH OH OH OH OH OH OH!!! Okay, this made me remember something from back in 1.7, and I just HAVE to resuggest it. All the models from 1.7 had double sided polygons. For example: If you stuck your head inside the wall of a building you'd see wall. No one should ever see the inside of things, so putting polygons facing inward on models does nothing but double the poly-count. Not professional, and lags my poor little computer. My Computer: I think I can, I think I can. :D
And sometimes if the explosions are correctly timed, you get locked into that peeeeeep sound and you have to either live with it or type snd_restart and then live without any explosion sounds or vehicle cannnon shooting sounds. You can't survive when being in prone in front of NF's CV when it is going to drive you over even this is a feature to prevent cheating.
getting comm view stuck in map/sky being turret farmed on failroads loosing because of retarded comm getting ninjaed getting mined with defusal because of retard stepping on mines aiming at the head and hitting nothing(specced a lot of good scunts, its not that my aim fails) having games that are decided in first 2 minutes 10fps sometimes on a pc that runs crysis on medium with 40fps