The Thousand Pound Ape in The Room

Discussion in 'General' started by Doctor Mexinugget, Oct 2, 2012.

  1. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I was mainly referring to his idea that you could somehow have aircraft integrated with the ground troops by having them fly in a separate area of the map and using a skybox to render the opposite side, and somehow link them up. Which I think is kind of absurd.

    This is before we get to the point where his idea doesn't actually address the fact that maps are too small, he just wants mini, ant-sized aircraft flying around on a map where everyone else is regular sized. The amount of short sightedness just really begs belief.
     
  2. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    climate change caused rain on canyon. nf scientists blame brenodi nukes, brenodi claims "climate changed before, there is no evidence for a space-nazi cause". :whistle:
     
    Last edited: Oct 6, 2012
  3. harryhoot1

    harryhoot1 Member

    Messages:
    663
    Likes Received:
    0
    Trophy Points:
    0
  4. TheLiberalElitist

    TheLiberalElitist Member

    Messages:
    627
    Likes Received:
    4
    Trophy Points:
    0
    :)

    To add my two cents, aircraft can be added and balanced, and so can any other vehicle type you just have to sit down and plan ahead of time what are aircraft, and strengths and weaknesses, and tailor the gameplay to that. Also through coding you could still have maps like slaughtered, and all you would have to to add a restriction to vehicle types like aircraft, or setup a mode called "classic" or something like that to accommodate mappers.

    Edit: The commander view would also benefit from a free roam similar to a spectator camera
     
  5. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

    Messages:
    6,926
    Likes Received:
    148
    Trophy Points:
    0
  6. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    Speaking of planetside, have you seen their changelogs? They make me chuckle sometimes, would've been great if the empires devs were more light hearted with their changelogs.

     
  7. WalMartGreeter

    WalMartGreeter Member

    Messages:
    2,147
    Likes Received:
    1
    Trophy Points:
    0
    Shut up.
     
  8. A-z-K

    A-z-K Member

    Messages:
    3,241
    Likes Received:
    215
    Trophy Points:
    0
    I thought that would be a good idea. Posted something about it years ago.

    I think if it was a spawn point it would need to be really limited in range or really fragile. But as basically a very threatening turret it would be kind of cool for the commander to be able to have something like that.
    But yeah, I pretty much see this as an addition to existing gameplay, whereas player aircraft basically change the game entirely. Like Last stand was fucking fun but then it was a map built with that in mind. Its just too hard to have any kind of tangable territory control when you can just fly past the front line.

    But then if it needs AI surely that is even harder to implement than playercraft?
     
    Last edited: Oct 6, 2012
  9. Pinworm45

    Pinworm45 Member

    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    0
    It just needs to be sucked up and add god damn blimps. Seriously. It gets rid of the excuses being used of being unable to have realistic jets - who the hell even cares? Just add blimps, who cares if they control like bricks. Copy the vehicle code, make them slow, add vertical controls, change the perspective to be on the bottom on a turret or something. That's really all that needs to be done.

    Who even cares if it's not flawless? Let's be realistic here - the mod is all but dead. It's sad, but that's how life goes. Just let people have fun with it, it'd be a great way to see the mod off into the sunset.
     
  10. McGyver

    McGyver Experimental Pedagogue

    Messages:
    6,533
    Likes Received:
    31
    Trophy Points:
    0
    Thank you for your valuable input.
     
  11. A-z-K

    A-z-K Member

    Messages:
    3,241
    Likes Received:
    215
    Trophy Points:
    0
    Adding stuff for the sake of adding new things is a false economy.
    Effective air transit will break nearly every map there is, it is a really fundamental change and a bad one at that.

    However what Harryhoot was tlaking about the idea of having what is essentially a moving turret in the sky doesn't really break anything so long as it can be shot down. I think that'd be cool, thugh it won't happen so whatever
     
  12. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    so drones? idk ...
     
  13. BloodRaven

    BloodRaven Member

    Messages:
    810
    Likes Received:
    0
    Trophy Points:
    0
    Bring back Sky Jeeps.
     
  14. wealthysoup

    wealthysoup Lead Tester

    Messages:
    1,857
    Likes Received:
    0
    Trophy Points:
    0
    In much the same way that researching arty means you will lose because all the noobs buy it. (All the noobs wait for aircraft, waste all resources on it, then one smart enemy in a light tank destroys their entire base)

    Sounds like fun doesnt it?
     
  15. wealthysoup

    wealthysoup Lead Tester

    Messages:
    1,857
    Likes Received:
    0
    Trophy Points:
    0
    Then why dont you knock up an example of a source mod to prove it can be done?

    So..is that a "cant be done dev team" or a "cant be done lawnnome"?

    Also:

    Surely it wouldnt even be possible to load 2 maps at once with 2 dynamic skyboxes? (Getting each skybox to show whats happening on the other map), nevermind even being able to fight between the two. Even if it was it will kill the server cpu, so therefore this thread should surely be about adding multi core support to empires :D *troll*
     
    Last edited: Nov 23, 2012
  16. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    Actually that's how it's done in Eternal Silence, it doesn't even need two maps, because since the fight between the two can't be accessed it just uses an entity that is similar to the skybox camera to show what's happening on "the other side", and it works flawlessly. But it works flawlessly there because it makes sense that humans can't walk around in the outer space portion, so they can't access what is essentially a battleground the size of a vehicle factory.
     
  17. aaaaaa50

    aaaaaa50 Member

    Messages:
    1,401
    Likes Received:
    0
    Trophy Points:
    0
    When the Source 2 engine comes out, then we can have aircraft. Until then anything added will probably be seriously gimmicky.

    Now, theoretically small blimps could be added as a slow-moving spawnpoint and bombardment thingy, but as much fun as that could be we already have artillery and APCs. I'd love to see blimps in Empires, but it would take a dedicated blimp-team to make it happen. It really could be done, and adding blimps would actually revitalize the game somewhat, but if we had people who were willing to put blimps in Empires right now than we wouldn't be in as much of a snails-pace development as we are currently, would we?
     
  18. wealthysoup

    wealthysoup Lead Tester

    Messages:
    1,857
    Likes Received:
    0
    Trophy Points:
    0
    Bet you dont have a source to backup your first statement. Never mind the rest of that post.
     

Share This Page