the most ideal skill system

Discussion in 'General' started by blizzerd, Feb 25, 2011.

  1. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    due to the talk in the suggestion forum, i was thinking it would be interesting to know what the most ideal skill system was in your opinion

    for clarification, im talking about the infantry skill system

    just write it down (short but detailed) how it would work, you dont have to write down the skills usable or whatever you dont want to talk about, just talk about the parts you think are important
     
  2. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    like it is now, pure & simple. Easy to balance and nothing to mess up.
     
  3. Apex

    Apex Member

    Messages:
    191
    Likes Received:
    0
    Trophy Points:
    0
    I like the new idea that's been floating around. Having a pool of skill points, you gain and lose skill points based on what skills you add and remove. I'd like to see an unlimited ceiling for max amount of skills with this. Also support Trickster's idea for cross-class skill purchasing for increased cost(did trickster say it?). With exclusions of hide, defusal and engineer calc skills.
     
  4. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    my ideal system would be something like this

    basically keep everything the same, but less skill slots and all skills are a bit tuned here and there to lean more to preform diversity in stead of being more powerful

    for any class not scout, the first 2 could be a combination skill, being in something not in the nature of a normal skill, but proving a new feat as in a passive skill, or an active ability, some can even be one of those unbalance able skills, making them require you pick 2 "lesser" skills

    [​IMG]

    for the scout, the first 2 could be one of those combined skills

    [​IMG]
     
  5. FN198

    FN198 Member

    Messages:
    2,434
    Likes Received:
    0
    Trophy Points:
    0
    blizzerd what the %*&$ are these pictures supposed to mean?
     
  6. alucard13mmfmj

    alucard13mmfmj Member

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    the first 2 slots of the class can be combined to give an additional new skill that gives you a SMALL positive attribute that can be active or passive. basically, combining skills to make a "new" skill. its kind of like mixing runes in a weapon to make some "unique" attribute in that weapon in an RPG type of a game. its intention is to give players a sense of uniqueness and choices, since people love to have choices and feel unique.

    basically, its a disguise for creating new skills but utilizing a different system. the order in which you select your skills will determine what "new" skill you will get.

    I THINK :S... i dont really know what blizz really meant haha.
     
    Last edited: Feb 25, 2011
  7. recon

    recon SM Support Dev

    Messages:
    2,348
    Likes Received:
    0
    Trophy Points:
    0
    Basically that. It's not broken, so there's nothing to fix.
     
  8. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    add two more skill slots
     
  9. alucard13mmfmj

    alucard13mmfmj Member

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    perhaps we should ask why people stop playing empires.. and try to fix those issues that the people have in common =S
     
  10. FN198

    FN198 Member

    Messages:
    2,434
    Likes Received:
    0
    Trophy Points:
    0
    the game is playable, lets not make it more complicated than it is now
     
  11. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    The main reason is that the game is decided in the first 3 minutes. Then it's just another 45 minutes of suffering.
     
  12. FN198

    FN198 Member

    Messages:
    2,434
    Likes Received:
    0
    Trophy Points:
    0
    thats only true with teams that lack leadership
     
  13. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    That's only true with 99% of Empire's games.
     
  14. FN198

    FN198 Member

    Messages:
    2,434
    Likes Received:
    0
    Trophy Points:
    0
    [​IMG]
    touche
     
  15. alucard13mmfmj

    alucard13mmfmj Member

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    how old is that girl FN :o..
     
  16. complete_

    complete_ lamer

    Messages:
    6,438
    Likes Received:
    144
    Trophy Points:
    0
    too old for you
     
  17. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    only thing this shit needs always has to be put off because of some GUI overhaul that the devs have been using as an excuse(not saying it's a bad one), but I think the drop down should be changed to tabs.
     
  18. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

    Messages:
    2,512
    Likes Received:
    14
    Trophy Points:
    0
    what a boss
     
  19. Krazer

    Krazer Member

    Messages:
    651
    Likes Received:
    1
    Trophy Points:
    0
    - Every 10 points a player could spend 1 skill point in a tree of each point. Each tree maxing out at the benefit it gives in the current version.

    HP upgraded 3 times still gives 30hp or w/e it currently is.

    Of course this only applies to appropriate skills such as HP upg, Melee upg, turret upg etc.

    Not sure yet what to do with other skills, but just a quick thought.
     
  20. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    trees = dumb
     

Share This Page