Ok, throw up your feedback here. Bugs you had, screenshots, crashdumps, anything. Overall, it went pretty well, game was more stable than expected, only 1 server crash, and functioned for the most part. There's a lot to iron out but we're certainly getting there.
Repair bar is full of dots: http://cloud.steampowered.com/ugc/651002589755261943/805AFC67EBBA5CF5005C6A3E0E3DC9F068D11276/, although it switches back and forth. And targets either give you class/building, names, or random kill fonts, instead of whatever was intended. When you get a guard order sometimes the font switches from the normal one to the big thick one used in the kill messages. I think you know this but I'm posting it anyway.
Other than the obvious broken repair bar, the text close to marked targets shows up all... weird. It seem to happen only when you spawn/re-select class. http://dl.dropbox.com/u/6175221/Gen...n 21/hl2_4104_crash_2012_1_21T21_31_13C0.mdmp + crashdump. This crash happened when I was repairing a VF. If that helps.
Just posting my crashdumps. All three of them happened on Mvalley, I don't remember doing anything in particular, mostly just running around and shooting at heavies. I might have messed up when I installed the game itself so maybe that was the problem.
The only notable bugs I can think of are; -Building health indicators disappearing. -When something is targeted while spawning all kinds of odd icons appear in green and red next to the target. And can an alternative be found to those wicked bio-tentacles which spawn from bio missiles? Other then that: It was great, I loved the pacing. That said, can the Deagle recieve a buff to its accuracy in order to counter the shotgun buff? And can the HMG accuracy or RoF be increased? Oh and, it might not be that bad for the NFHR to have its recoil decreased if it were to be combined with the re-adding of the BE Carbine, being that right now the BEAR and the NFHR are pretty much obsolete. EDIT: 'Crash occurred when I tried building the NF barracks on canyon while being stuck in it.
Attack order as a guard order img Not sure how this happened, but since it was on Escort it's probably something with the squad orders. Rather then being told to attack, I was given guard duty for an enemy of the opposing team, and asked to heal him once he was killed. I didn't have any crashes, but issues with lag throughout the session.
This one happened after I got all four skill slots and they were empty. I picked Repair and Speed for the first two, then closed it. I reopened it soon after, at it put Speed into the third slot also. Sadly, I didn't get double Speed upgrade from it, but it also had no effects on choosing skills and whatnot. And then this one, I have no clue. As you can see, the calculator is white and the upper-right bar is missing. Re-joining the server didn't fix the disappearing bar, nor did going to Escort. In fact, when we went to Escort, all I could see for the top bar in general was the Resource count in the upper-left corner, as if the whole thing had been shifted to the left. Whenever the map would change, it would lock out the skills I had ended the previous map with. For example, say I ended the last round as a Rifleman with Speed, Health, Accuracy and Damage in that order. On the next map, it would automatically give me Speed and the other three skills that I ended the previous map with would have the same image as if I already selected them. I didn't get the benefits of the skills in locked slots however. This was fixed simply by changing my class to reset the skills I selected. Finally, I had a two client crashes. One was while I was repairing an Armory on mvalley, and I can't remember about the other.
- Green Web Particle does not fit into game at all..perhaps it just lingers waay too long or is too visible, idk right its crap, but it does work - Build/Rep. Bar 95% visually broken (seemed solid when building /vehicle 100%), function otherwise normal - Grey moving arrows on minimap, that flicker back to proper solid team color personally noticed on escort, may have been some revives, but there was some moments where entire seeming squads would flicker in/out, possible squad hide effecting?? - Attached MDMP = Solo crash immediately after targets given from comm, recieved target on nf barracks NE on canyon (2nd round i think after server crashed) the target came through well and then i noticed it jumped down to SE neBE main and appeared as green 'move' order, about 2 seconds after seeing that and thinking it odd, i crashed out. Hope these help.
I guess every bug has been reported. I think someone mentioned that skill bug is still there. Oh and btw, when comm gave me a target it was not delayed. Was that supposed to be like that? As for client crashes, I randomly crashed in emp_mvalley while on dam. Maybe because of targets but I really have no clue.
Yes the BE pistol 2 needs a buff but please dont buff the accuracy. Please dont increase the accuracy of the HMG you can use it like a assault rife anyway. The Bear obsolete? Its not as flexible as the nfar but its a deathlaser. NFHR should behave (a bit) more like pistol 1 maybee with forced crouching to be accurate. The major problem beside lag with the NFhr is its "bullets per kill" ratio in a real game situation with straving and bunnyhopping enemys. Edit: The nfar might need a slightly nerf on its accuracy while running (and sprinting!!!) because even if you mess up the first 3 bullets while running its accurate enought to kill the enemy without regaining accuracy. Actually this thing is so deadly that you can instagib enemys with it while sprinting bevor they have any chance to react. (note for trickster: you dont need the retarded iron sight i would not care at all if someone deleted the IS mode from the nfar. Only the BE rifles need a IS and that acutally makes the NFAR even better because you can run and gun alot better with it) Rpg sniping infantry at close range is to easy, maybee the rpg rocket should start slow and increase its speed in the first 10 meters of its flight. Chainguns are redicoulus (assuming you have a good ping) it takes zero skill and instakills any infantry in under a second. It feels more like the old 50cal oh and remove 50cal it serves no purpose, you dont need even better ways to kill infantry with tanks. Pistol 1 needs alot more damage falloff, I know its fun to use it but its better at its job than the NFHR...
This crash seems to have happened to everyone at the same time. Only thing I was doing was switching to and from ironsights quickly.
I only got the health bar bug: First time it was the armory in mvalley that two of us were E-building (i think both of us were grens) http://dl.dropbox.com/u/234836/bugtesting empires/bugtest2.jpg Second time it was the rax in canyon http://dl.dropbox.com/u/234836/bugtesting empires/bugtest1.jpg Other times that i checked, the bar was completely filled like it should be. I crashed once, but i think that was the server crash, since it was when NF won on mvalley and i don't see any crash file from yesterday.
What I noticed was mentioned, but I had these issues on escort where I got stuck. I wasn't sure how to show it, so I made a demo instead: http://dl.dropbox.com/u/9641062/escortissues.dem Needs turrets to get out, or some other way of propelling myself. Consider fixing, even though they are excellent camera hiding spots?
Also got a random list of icons or something, hard to miss: http://dl.dropbox.com/u/3910011/Empires/bug reports/1_21_12/bug1.jpg Also got the bio aftersplash bug: http://dl.dropbox.com/u/3910011/Empires/bug reports/1_21_12/bug bio1.jpg and http://dl.dropbox.com/u/3910011/Empires/bug reports/1_21_12/bug bio2.jpg There might be something with the sound bugging out, have someone talk on mic and get the sound to drop out w/a grenade/explosion.
I experienced something similar when commanding NF on mvalley, I was looking at the map and someone was requesting for a barracks to be placed in E3, I was confused at first as there didn't seem to be anyone there on the minimap. After a few seconds passed an entire squad that wasn't there previously appeared on the minimap. It wasn't squad revive(or normal revive) nor was it squad hide.
Damage is fine to me. Can recall plenty of times I killed people with 1 headshot up close(Including during the test match on district). I was more thinking about the crouch accuracy, and if that were too much I suggest decreasing the accuracy while standing and running. At long range I cannot manage to notice a notable advantage of the BEAR over the BEHR. While at close range the BEHR clearly triumphs over the BEAR. It's recoil is way too high for me to consider using it, and it just doesn't seem powerful enough to really counter enemy HMGunners and Assault Riflemen. But again, it might also have to do with lag, most of the time I end up missing my shots. I am actually not all too bothered with the NFAR accuracy as long as I am playing a BE rifleman with the BEHR. I cannot recall the RPG speed having been changed, although I did see a lot more anti-infantry rocket kills on escort and district then I am used to see. When were chainguns not ridiculous? Indeed, I agree, chainguns have made the 50cal totally obsolete. What if 50cal were changed so it were to be a mix between the chaingun(anti-infantry) and the DU machinegun(anti-armour)? That means you could either choose between a dedicated anti-infantry or anti-armour machinegun or for a weaker Jack of all trades. I would suggest to not just nerf weapons because other weapons are weaker at a certain role, I would suggest buffing the NFHR instead. Unless of course, you want back the pea-shooters of old.
If you increase the accuracy of the pistol2 you make it the most powerfull sniper weapon ingame the crouch accuracy is to good imo you can outgun assault rifles with it at med distance. Bear = hold mouse over head in iron sight mode = dead enemy Behr forces you to tap mouse one to do the same Afaik the nfhr has no (or almost) recoil all shots hit the same pixel, the "recoil" is just a visual moving of the gun model.