Test #5 - BUGTEST - Wednesday 11th January 20:00 GMT/12pm PST

Discussion in 'Archive' started by Trickster, Jan 8, 2012.

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  1. Trickster

    Trickster Retired Developer

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    Another small test, and has a pretty decent possibility of being cancelled, but if it doesn't, a few people for a short 30 minute test would be nice, just to check on the balance changes and anything else that gets done between now and then.

    Password will be testingtime as always, make sure you're in the steamgroup.
     
  2. wealthysoup

    wealthysoup Lead Tester

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    Anything specific to be tested?
     
  3. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Looking at the changelog thread:

    Additions:
    + Diminishing returns on Refineries.
    + Spawn point auto selection

    Fixes:

    * Respawning in APC doesn't fully change the loadout
    * Flag GUI not displaying on the irst flag capture zone entered
    * Health/stamina panel not appearing when in command vehicle
    * Designing a BE APC in the Vehicle Factory now shows correct side model view (AFV was shown before)
    * Sudden death text at top of GUI no longer draws over number of tanks
    * Can now accept squad invites by using the 'F' menu
    * BE wall now spawns at same height as NF wall (allows them to be fired over by infantry)
     
  4. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    The commander/squad leader targeting bugs from the last test should be fixed now except for minimap updating (that will take a bit longer to fix). Also at the moment there's no way to distinguish from commander/squad leader targets so right now they will behave the same.
     
  5. Trickster

    Trickster Retired Developer

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    Yeah, to be honest there's no need for them to behave differently if they can't exist side by side anyway. But they were behaving differently so I don't know what was happening.
     
  6. complete_

    complete_ lamer

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    i will grace you with my presence in approx. 10 minutes
     
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