This will be the bugtest to make sure shit is all ok before the main test on Saturday. We'll test for stability, bugs, and maybe get a round or 2 in to see how the game is. Server details will be up before the test.
Code changes since last test: Reduce building sabotage damage by 75% Show squad menu when joining a team Don't show revive icons for other players when dead Disable stats system Set minimum ammo box placement interval to 60 seconds Remove ear ringing effect Fix being unable to enter the command vehicle while it is sliding down a hill Add news panel to main menu Update the commander vote time if it's changed in-game We also need to find reproduction steps for the crash bugs.
Wait, can you explain the Sab thing? Does it deduct 25% health and then do DoT? I thought we were going to have it deduct 50% (as before) but totally remove DoT. I'm confused. Rest looks good. I also committed quite a few maps and made sure RC6 scripts were in. There's a test-weapon in that probably doesn't work properly, but I'm going to try working on it some more before the test. Once that's done properly then Empty can make the particle for it.
The commit changed sabotage damage per second from 4 to 1. I think you asked me back in August to do the change. If you want I can remove the DoT completely.
Test cancelled. Valve have put out an engine update to sdk base 2007 and broke every single mod. We can't do anything. It doesn't look hopeful for tomorrow either.
Typical ... Well for me personally today i don't mind (came home from work just 40 minutes ago, and have to get up very early tomorrow), but i cancelled something tomorrow evening so i could be at the playtest ...