Ok, so thanks go out to those who managed to turn up to the quick test last time. This should be a bit of a larger bugtest than the last one. Over this week, Marcin, Beerdude and Jephir should all pop into the thread to give us lists of shit to test. I myself have a few things too. Testing details will be the same as always.
ok, I fixed people being able to send spectator commands while in unassigned, be sure to try and see if you guys still can. I also fixed the FOV issues when you press q while in sniper scope zoom. try and see if the resources recycled GUI element is working, I had some problems with client/server syncing some variables , but I believe I have fixed them.
damn polish coders and their helpful additions. also fuck me i totally forgot about this (and i had free time too... one of my classes was cancelled)
Doesn't matter, the DLLs didn't get committed so there was nothing to test really. We'll try again on Monday or Tuesday.
Ok, I have in my local copy a fix that I'm going to push to git soon. Commander restricts VF, you go in VF , you try to build a tank with your wages + resources, you rage because you find out it is restricted and can't build. I made it so when com restricts you only get showed your wages. other then that I'm working with Varbles on a really cool new map entity.
Still wondering when a stable release will be able. Especially with the god dam support steam is coming up with.
Empires would require a partial rewrite to be stable. as for the entitiy, it is a Commander toggleable entity, ie. you select it in com view and can control it, for instance a gate.
im still wondering when steam will ever get back to us on that fucked up custom content issue. Can't we go ask some other mods how they got there shit to work?