I think it would be appropriate for tanks to crush turrets if they hit them at a speed high enough. I'm tired of seeing a huge tank, like 50-100 tons in weight, to stop into a pathetic little turret. I mean, tanks can drive through forests and they don't pretty much care about the trees, at all. They get ripped off their roots like paper. Tanks should crush even friendly turrets. This would be good for nerfing turrets without making them useless, could perhaps decrease turret farming (which, everybody should admit, is a boring tactic).
i would think that i would secaund this but you would have to do it in such a way that it is still a challange to destroy missile turrets with a tank as they are intended to stop them.
Maybe the missile turrets would explode and cause lots of damage, when ran over? I mean what's in there... Missiles
You could do that in earlier versions, but it was taken out because of lag and the fact that you could kill friendlies.
Make it so that cannons recoil has a slight delay, so that when firing dual cannons, you can actually fire both at the same target... or make it so there is no upward recoil (or very little) -Sheepe
Tree Hugger < Tank Tree Hugger < Space Nazis Tree Hugger < Furries Now that that is out of the way, I kind of like the idea. But having it deal damage to the tank would be good. The Higher the level, the more damage it deals, and depending on the type of turret it would deal little(MGs would cook off and at that range, it would be logical if it did damage, and the fact it is blowing up.) to lots(MLs go have alot of missiles.). But FF for it, if players were mature, sure. But there are jerks*cough STEAM_0:0:1737354 314 0 cough* that will abuse it. So no.
people can also block VF with jeep, surround friendly turrets with walls and build them up, commander can suicide the boom tank etc.
Just to be clear, we're basically talking about armor plated bulldozers, right? I'd TOTALLY be into that, if you could prevent griefers from exploiting them.