[suggestion] Artillery reverse cam

Discussion in 'Feedback' started by BlackRedDead, Oct 11, 2016.

  1. BlackRedDead

    BlackRedDead Member

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    Hey guys,
    recently i feel the need of a reverse camera while driving artillery, i think we don't need to discuss about the requirement - but about the implementation!

    first we have the camera, there are several ways to realize this:
    1. allow freelook by the current camera while keep the horizontal aiming axis restricted
    2. add a second camera on the model, wich lead to other possibilitys and the requirement to bind it
      A. add unique angle restrictions to allow a bit more surounding view while deactivating the gun
      B. restrict view angle while keeping gun control - this allow easyer driving while the gun control counters the fact of blind angles!
    second we have the keybinding if we go with option 2)!:
    - could be attached to the (for arty drivers mostly useless) spotting feature
    - added own keybind for it (maybe we could just create a "special" key for "vehicle extras")
    - attach it to the "move back" action (logical, if i want to drive back i propably want to see where i'm driving - but it could be anoying if one just want to readjust position!)
     
  2. blizzerd

    blizzerd Member

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    Allow me to iterate on your idea

    A: scrap everything you just said
    B: holding shift = anchored 3th person look for all tanks
     
  3. complete_

    complete_ lamer

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    Allow me to iterate on YOUR idea

    A: scrap everything you just said
    B: give all vehicles turbo
     
    BlackRedDead and Donald Trump like this.
  4. blizzerd

    blizzerd Member

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    Allow me to iterate on YOUR your idea

    A: scrap everything you just said
    B: give all vehicles 2.4 power slide drifting handbreaks again.
     

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