subclasses

Discussion in 'Feedback' started by SirSnipes, Jun 23, 2009.

  1. SirSnipes

    SirSnipes Member

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    yup i like the ideas of subclasses

    each subclass gets the bonus of a vital skill, stolen from another thread

    ie
    engineer
    medic- gets revive for free
    builder- gets repair for free

    grenadier
    bombadier- artillery aiming thing
    driver- defusal

    rifleman
    marksman-accuracy
    grunt-damage

    scout
    spy- hide
    I.T- enhanced sences

    then replace the skills ised by this with newones that are fun and not VITAL to success

    such as

    engineers
    scavenge-scavenge enemy ammo for own weapon
    fix- after turrets are destroyed they can be rebuilt if started7 seconds after their death

    grenadier
    - adv tracking- all missiles are homing
    - grenade bandolier- allows many more nades to be held and allows 3 to be thrown at a time, over a shorter distance or 1 at normal

    rifleman
    -assault scope, attaches a assault scope to his gun(think the little scope in crysis) like1.5X mag
    -nade launcher- gets a underslung nade launcher to launch their nades over a long distance

    scout
    - c4- gets 6 C4 explosives, it takes 2to destroy a building, 1 for a turret and they dont damage vehicles much(6 of them will do half damage to comm), not restockable at ammocrates
    -binoc targetting- when you mark something with binocs it ACTUALLY SHOWS UP ON RADAR hey guys im giving recon, see heres their comm
     
  2. OuNin

    OuNin Member

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    I'd like a 5th skill slot.
     
  3. SirSnipes

    SirSnipes Member

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    im asying remove 2 vital skills andmake them part of the subclass naturally, so they arent even a skill anymore , more like a class ability, then replace them with these
     
  4. Bass

    Bass Member

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    Good suggestion, but I think it needs to be refined a bit. Might occur where a certain subclass becomes overpowered.
     
  5. PreDominance

    PreDominance Member

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    Make each one remove two vital skills, for instance..

    Riflemen-->Marksmen
    Loses: Health Upgrade, Ammo Upgrade.

    Engineer-->Medic
    Loses: Repair Upgrade, Turret Upgrade.

    etc.
     
  6. OuNin

    OuNin Member

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    It'd be like Call of Duty 4. I don't think I'd like that. You would need more people cooperating together to do anything, which means people would be encouraged to stack more than ever.
     

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