Let's see how much abuse it can take. CYW Empires will be up for a couple of days until I add it to my cluster for other purposes. ip: 208.101.43.146 Specs: Opteron 170 4 GB DDR 400 RAM SATA II Drive w 16 meg cache OS RHEL 4 w kernel 2.6.18
It kinda works, tanks don't take damage but you can TK teammates its just that it doesnt show death messages on who killed who.
You want a stress test? I'll get some mates together and make a pack of arty with 4 standard cannons each, then we'll blast some trees. :D
It is one of the least laggy servers for empires, it shows up for me as the lowest ping of them all. Me and caggers were fucking around on it last night.
That is one amazing server... it ran flawlessly... What is it's tick rate? It seems a hell lota smoother... or maybe beacuse only 11 players total played?
Out of curiosity what speed is your internet connection? As your specs are around mine. (You have a bit faster processor though) Would love to see if I can actually build a rig capable of 64 players.
The server was on a 100mbps uplink at softlayer. You shouldn't have a problem hosting a 64 player server.
~OH MY GOD! mama mia figaro! this is gunna beeee FUN! first thing to do: remove district from your rotation / votable maps, or you're going to end up with some serious clearouts. > 64 players on that map would last more than a WEEK.
Actualy it might be something to try out... that massive amount of people... all of them CANT JUST CAMP... half of them are bow to keep mindessly charging... which could actualy get some progress done...
It's usually a ticket win on District anyway. Still, great server! I hope to see lots of people in there this weekend!
when district is optomised, it would be great! I think each team should get an APC that automatically respawns on district. then you would be able to hide behind that and such, and wouldn't always be wall hugging.