stress test my server

Discussion in 'General' started by pixelized, Oct 4, 2006.

  1. pixelized

    pixelized Member

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    Let's see how much abuse it can take. CYW Empires will be up for a couple of days until I add it to my cluster for other purposes.

    ip: 208.101.43.146

    Specs:

    Opteron 170
    4 GB DDR 400 RAM
    SATA II Drive w 16 meg cache
    OS RHEL 4 w kernel 2.6.18
     
  2. pixelized

    pixelized Member

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    I forgot to mention ff is on so arty should require some talent
     
  3. Krenzo

    Krenzo Administrator

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    FF isn't really implemented. I don't think it does anything.
     
  4. Angry

    Angry Junior Member

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    It kinda works, tanks don't take damage but you can TK teammates its just that it doesnt show death messages on who killed who.
     
  5. pixelized

    pixelized Member

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    so far so good
     
  6. picard131

    picard131 Member

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    You want a stress test? I'll get some mates together and make a pack of arty with 4 standard cannons each, then we'll blast some trees. :D
     
  7. Stu

    Stu BehälterGott

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    It is one of the least laggy servers for empires, it shows up for me as the lowest ping of them all. Me and caggers were fucking around on it last night.
     
  8. Shinzon

    Shinzon Member

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    That is one amazing server... it ran flawlessly...

    What is it's tick rate? It seems a hell lota smoother... or maybe beacuse only 11 players total played?
     
  9. pixelized

    pixelized Member

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    it's whatever the default is. People said it was ok at around 20 players.
     
  10. Niarbeht

    Niarbeht Member

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    33 tick and no lag you say?

    :-O
     
  11. pixelized

    pixelized Member

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    field test my changes to the fusion engine when you get a chance
     
  12. Sonata Arctica

    Sonata Arctica Member

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    This server pwnz.

    Needs moar 64 player setting.
     
  13. katana9000

    katana9000 Member

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    Out of curiosity what speed is your internet connection? As your specs are around mine. (You have a bit faster processor though) Would love to see if I can actually build a rig capable of 64 players.
     
  14. pixelized

    pixelized Member

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    The server was on a 100mbps uplink at softlayer. You shouldn't have a problem hosting a 64 player server.
     
  15. Private Sandbag

    Private Sandbag Member

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    ~OH MY GOD!

    mama mia figaro! this is gunna beeee FUN!

    first thing to do: remove district from your rotation / votable maps, or you're going to end up with some serious clearouts. >:( 64 players on that map would last more than a WEEK.
     
  16. Shinzon

    Shinzon Member

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    Actualy it might be something to try out... that massive amount of people... all of them CANT JUST CAMP... half of them are bow to keep mindessly charging... which could actualy get some progress done...
     
  17. Niarbeht

    Niarbeht Member

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    64 on district = ticket win
     
  18. Seraph

    Seraph Member

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    It's usually a ticket win on District anyway.
    Still, great server! I hope to see lots of people in there this weekend!
     
  19. Sonata Arctica

    Sonata Arctica Member

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    64 on district would be insane. Imagine all the server crashes from nade spamming :o.
     
  20. Private Sandbag

    Private Sandbag Member

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    when district is optomised, it would be great!

    I think each team should get an APC that automatically respawns on district. then you would be able to hide behind that and such, and wouldn't always be wall hugging.
     

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