Stick nade question

Discussion in 'General' started by President Dick, Sep 27, 2008.

  1. President Dick

    President Dick Member

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    I'm the first to admit that I'm a horrible tank driver, so most of my gameplay is infantry or APCs just for the purpose of setting up foreword spawn points. I have searched all over the wiki page, but still have not found an answer to "how many stickies does it take to kill x vehicle". All I want is a simple table of values with vehicle type on one side and # of stickies on the other. Also, are stickies effected by armor plating, or is it only determined by vehicle type?

    Thanks.
     
  2. Empty

    Empty Member

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    1 sticky can breach most armor, 2 will kill most vehicles, 3 will take down a decent heavy, and 4 is for those that just won't die.
     
  3. kill3rtomato

    kill3rtomato Member

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    2 on one side will usually kill a heavy, 3 if it has composite. 4? I don't think ANY vehicle with max armor can take 4 on one side :o
     
  4. Empty

    Empty Member

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    4 stickies kills an average Escort tank.
     
  5. kill3rtomato

    kill3rtomato Member

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    I only need 2, 3 if it's composite.. I don't know what you're talking about :confused: Of course it has to be on the same side..
     
  6. Empty

    Empty Member

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    I must just be really inaccurate.
     
  7. President Dick

    President Dick Member

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    See this is kind of what I, sadly, was expecting to happen with this thread. Does anyone have any concrete proof of how many stickies per vehicle, or is it all just guesstimating?
     
  8. Empty

    Empty Member

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    Guesstimates, because no two vehicles are the same.
     
  9. Demented

    Demented Member

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    Stickies do damage like any normal weapon. They do 300 damage or so to vehicles (but less against other targets).

    Health on vehicles varies. The Brenodi heavy tank has 175 hp, an APC has 80. Then you have to include the tank's armor, and between the varieties of armor and the number of layers you can have, it's difficult to give specific numbers for all potential possibilities. Though, between a vehicle's health and armor you shouldn't need more than 3 stickies if you can stick them all on the same side.

    Nothing short of a Brenodi tank with 5-6 layers can survive a single sticky if it's only got Plain Armor. 4 layers of regen equals the damage of a single sticky, if I have my numbers right.
     
  10. recon

    recon SM Support Dev

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    Sticky damage is usually a guesstimate that you make as you are going after a vehicle.

    Depending on the situation, you may decide to go all out and throw everything you've got at it (usually if no other vehicles are around), or if there are two APCs next to each other, you might stick both twice in the back, which will probably kill them.

    Here are some rules of thumb:
    • Standard vehicles will usually die to one sticky. Two if they are a heavy.
    • Non-standard APCs will die to two stickies on the same side 99% of the time (in my experience, 100% if you sticky the back, which is usually where vehicle builders remove a plate of armor to be able to fit the weapons and engines they want)
    • Non-standard medium tanks have a 70% chance of dieing to two stickies to the same side, probably 80% if you go for the back. 100% of the time if you sticky them three times on any one side
    • Non-standard heavies can usually take two stickies on any side except for the back. Three stickies to the same side will give you a 60% chance. Two stickies in the back of gives you a 80% chance, three will probably give you 90%. Four stickies to the same side will kill it.
    These numbers are guesstimates. I have stickied a lot of vehicles on escort, and this is what I have seen.

    I'll make a nice colorful spreadsheet later with some real armor figures to back it up.
     
  11. Empty

    Empty Member

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    Use the damage calculator.
     
  12. McGyver

    McGyver Experimental Pedagogue

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    One sticky is enough to kill infantry. Only very evil persons sticky them twice.
     
  13. Empty

    Empty Member

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    Lol, infantry sticks are the best.
     
  14. blizzerd

    blizzerd Member

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    stickies are the wrench and hammer of the rifleman
     
  15. Spooky

    Spooky Member

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    I stickied Scouts tank 4 times on the same side, he must of had 6 layers of comp because there was NO armor on his tank left when I ran out of stickies. I was so pissed off that I didn't kill him. LOL
     
  16. Notorious

    Notorious Member

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    First off, you need to make sure your stickying the side, i.e. ON the treads, or on the vent on the back, or near the 'headlights' or w/e on the front, anything above can hit anywhere, or just do no dmg/dissipate it somehow

    then, if your doing multiple stickies, make sure your hitting either the same spot, or the same side, same height, etc

    and finally, what recon said, except that for all rumors,
    3 is the max on one side that it would take to kill anything,
    one sticky for plain armor vehicles, heavies tanks are usually left with 5hp if they survive
    if you have to jump and the sticky lands on top of the tank, anything could happen, a tricky sticky is hitting the bottom of the tank on an angle and flipping it, ive noticed you have a halfway decent chance if you can actually get it 'inside' the treads
    2 stickies for any apc with armor better than plain, the trick is to not sticky an infantry guy if your stickying the side while hes getting out, and of course, not getting run over or filled full of holes before you can throw your sticky
    and most definitely, you do stack a better chance of getting the kill with less stickies if you hit the back of the tank, it seems kind of like flawed logic on Escort to take armor off the back, but who knows, it might just be habit with most people
    commanders take 8-9 stickies, make sure you hit the same side
    tanks you need to watch out for: BE heavies and NF lights, depending on the drivers lag, your sticky could actually fly right through the tank and land on the ground on the other side if theyre moving, cause theyre laggy btichs
     
  17. Notorious

    Notorious Member

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    oh, i only remember one example of needing 4 stickies, it was on escort, Be heavy tank, 4 stickies and the guy wouldnt die, he was a decent driver, and it was tough to hit him while moving, this was before i realized that dropping a sticky on random spots on top of the tank would have random effects, but afterwards he said he had full layers of reflective, so as far as i know composite or reflective are just as helpful, if you get triple stickied anyway it doesnt matter what armor you have.

    the best defence i suppose though, would be going gren with defusal and increased armor upgrade, getting 7 layers of composite and then just driving around with one HE cannon on a heavy
     
  18. communism

    communism poof

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    Light tank = dead if you sticky it

    AFV = if using regen/comp it could take two if it has triple plates on the side you hit

    APC = same as above

    Medium tanks = Usually 2 if you get lucky and land it on a backside with 2 plates you can take it down in 1

    Heavys = Can kill reflective easily with about 2, 3 will take anything else down
     
    Last edited: Sep 27, 2008
  19. Chris0132'

    Chris0132' Developer

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    Each vehicle can be any chassis, any armor, and any number of plates, it'd be a very big table.
     
  20. Notorious

    Notorious Member

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    You could probably spreadsheet it though, if anyone cared to think up an equation with regard to armor hp and chassis hp. Like if x=armor hp and y= chassis hp ,and stickies do 300 dmg, and z= number of stickies, x+y/300 = z

    Edit: I suppose actually it would be (x+y)/300 = z , gotta remember those order of operations
     

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