Some issues with Source Mod slot reservations plugin crashing clients. http://dl.dropbox.com/u/10061381/hl2_4104_crash_2011_3_10T23_13_43C0.mdmp http://dl.dropbox.com/u/10061381/hl2_4104_crash_2011_3_10T23_13_9C0.mdmp
Steam keeps list of all crashes from everyone that crashed in the game. You don't have to upload minidumps anymore.
Awesome. I got an engine error this time on streets of fire near the middle. CL_CallPostDataUpdates: missing ent 2 Actually, I'm having all sorts of problems with streets of fire on my machine. Is anyone else having a problem with that map?
I assume steam has a built in bug reporter that automatically collects crash dump info. Makes sense, it'd be very useful for developers.
What, haven't you seen Errors page in Steam? Steam and/or HL2 are digitally signed by Valve. Either Microsoft or Valve directly receives .mdmp files and stores them. For any given crash that happened more often than few times (single would suggest hardware) it stores .mdmps for you. HL2 also crash handler that adds info about hardware and user settings. Code: Crash: Map: emp_money Game: d:/steam/steamapps/***/empires/empires Build: 4104 Misc: skill:1 rate 10000 update 20 cmd 30 latency 0 msec Net: loopback cmdline:'d:/steam/steamapps/***/empires/hl2.exe' -game empires -insecure driver: Driver Name: NVIDIA GeForce 9600M GT Driver Version: 8.17.12.6658 VendorId / DeviceId: 0x10de / 0x649 SubSystem / Rev: 0x3114c0 / 0xa1 DXLevel: gamemode Vid: 1440 x 900 video: picmip: 0 forceansio: 1 trilinear: 1 antialias: 0 vsync: 0 rootlod: 0 reducefillrate: 0 shadowrendertotexture: 0 r_flashlightdepthtexture 1 waterforceexpensive: 1 waterforcereflectentities: 1 mat_motion_blur_enabled: 0 mat_queue_mode 0 OS: Service Pack 1 (Build 7601) version 6.1 prev PP PAGES: used: 0, free 0 final PP PAGES: used: 0, free 0 memalloc = 0 Visual Studio doesn't show that info when opening .mdmp but WinDbg does.
One of these optimization commands disables the light from flashlights. But it will crash empires everytime you turn on your flashlight. Can any of you guys tell me which command deals with flashlights? mat_bumpmap 0 mat_filtertextures 0 mat_fastbump 1 mat_specular 0 mat_fastspecular 1 cl_cmdrate 101 cl_interp 0.01 cl_interpolate 1 cl_lagcomp_errorcheck 0 cl_lagcompensation 1 cl_smooth 1 cl_updaterate 101 rate 25000 cl_drawmonitors 0 cl_ejectbrass 0 cl_forcepreload 1 cl_phys_props_enable 1 cl_phys_props_max 50 cl_ragdoll_physics_enable 0 cl_restrict_server_commands 0 cl_show_splashes 0 fog_color -1 fog_colorskybox -1 fog_enable_water_fog 0 fog_enableskybox 0 fog_enable 0 fog_end 0 fog_endskybox -1 fog_start -1 fog_startskybox -1 r_3dsky 0 r_drawbatchdecals 1 r_drawdetailprops 1 r_drawflecks 0 r_drawmodeldecals 0 r_eyes 0 r_lod -1 r_modellodscale 1.0 r_occlusion 0 r_propsmaxdist 100 r_renderoverlayfragment 0 r_rootlod 2 r_shadowmaxrendered 32 r_shadowrendertotexture 0 r_shadows 0 r_teeth 0 r_waterdrawreflection 0 r_waterforceexpensive 0 gl_clear 0 props_break_max_pieces 0 mat_antialias 0 mat_bumpmap 0 mat_clipz 0 mat_compressedtextures 1 mat_disable_bloom 1 mat_hdr_enabled 0 mat_hdr_level 0 mat_mipmaptextures 1 mat_monitorgamma 1.6 mat_picmip 2 mat_reducefillrate 1 mat_specular 0 mat_trilinear 0 mat_wateroverlaysize 8 violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 hud_centerid 1 cl_downloadfilter nosounds
those are all the commands I use in my autoexec.cfg none of them have the term, 'flashlight' but I guarantee that if you put the above commands in your autoexec, your flashlight will be gone, and you will probably crash
I cant filter for "Empires" games, which is not a problem for me because I join through my friends list, but shouldn't I be able to filter for "Empires"? If I'm being retarded just tell me so I can go back to not giving a fuck.
I was looking at the facepunch thread and the guy found out it is listed under a second Zombie Panic : source. I took a screenshot to show.