Steampires Bugs (Post Release)

Discussion in 'Archive' started by Metal Smith, Mar 10, 2011.

  1. Metal Smith

    Metal Smith Member

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  2. MOOtant

    MOOtant Member

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    Steam keeps list of all crashes from everyone that crashed in the game. You don't have to upload minidumps anymore.
     
  3. Empty

    Empty Member

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    hooray!
     
  4. Metal Smith

    Metal Smith Member

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    Awesome.

    I got an engine error this time on streets of fire near the middle.

    CL_CallPostDataUpdates: missing ent 2

    Actually, I'm having all sorts of problems with streets of fire on my machine. Is anyone else having a problem with that map?
     
    Last edited: Mar 11, 2011
  5. Deadpool

    Deadpool SVETLANNNAAAAAA

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    [​IMG]

    Is this a bug? probably not if you downloaded after steampires,
     
  6. Krenzo

    Krenzo Administrator

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    Can you explain this?
     
  7. Chris0132'

    Chris0132' Developer

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    I assume steam has a built in bug reporter that automatically collects crash dump info.

    Makes sense, it'd be very useful for developers.
     
  8. Demented

    Demented Member

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    I'm just thinking of the minidumps Valve must get for Source SDK Base.
     
  9. Empty

    Empty Member

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    They probably disabled it for SDK base.
     
  10. Krenzo

    Krenzo Administrator

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    I don't remember having this ability with Smashball.
     
  11. MOOtant

    MOOtant Member

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    What, haven't you seen Errors page in Steam? Steam and/or HL2 are digitally signed by Valve. Either Microsoft or Valve directly receives .mdmp files and stores them. For any given crash that happened more often than few times (single would suggest hardware) it stores .mdmps for you.

    HL2 also crash handler that adds info about hardware and user settings.

    Code:
    Crash: Map: emp_money
    Game: d:/steam/steamapps/***/empires/empires
    Build: 4104
    Misc: skill:1 rate 10000 update 20 cmd 30 latency 0 msec
    Net: loopback
    cmdline:'d:/steam/steamapps/***/empires/hl2.exe' -game empires -insecure
    driver: Driver Name: NVIDIA GeForce 9600M GT
    Driver Version: 8.17.12.6658
    VendorId / DeviceId: 0x10de / 0x649
    SubSystem / Rev: 0x3114c0 / 0xa1
    DXLevel: gamemode
    Vid: 1440 x 900
    video: picmip: 0 forceansio: 1 trilinear: 1 antialias: 0 vsync: 0 rootlod: 0 reducefillrate: 0
    shadowrendertotexture: 0 r_flashlightdepthtexture 1 waterforceexpensive: 1 waterforcereflectentities: 1 mat_motion_blur_enabled: 0 mat_queue_mode 0
    OS: Service Pack 1 (Build 7601) version 6.1
    prev PP PAGES: used: 0, free 0
    final PP PAGES: used: 0, free 0
    memalloc = 0
    
    Visual Studio doesn't show that info when opening .mdmp but WinDbg does.
     
  12. harryhoot1

    harryhoot1 Member

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    One of these optimization commands disables the light from flashlights.
    But it will crash empires everytime you turn on your flashlight.
    Can any of you guys tell me which command deals with flashlights?

    mat_bumpmap 0
    mat_filtertextures 0
    mat_fastbump 1
    mat_specular 0
    mat_fastspecular 1
    cl_cmdrate 101
    cl_interp 0.01
    cl_interpolate 1
    cl_lagcomp_errorcheck 0
    cl_lagcompensation 1
    cl_smooth 1
    cl_updaterate 101
    rate 25000
    cl_drawmonitors 0
    cl_ejectbrass 0
    cl_forcepreload 1
    cl_phys_props_enable 1
    cl_phys_props_max 50
    cl_ragdoll_physics_enable 0
    cl_restrict_server_commands 0
    cl_show_splashes 0
    fog_color -1
    fog_colorskybox -1
    fog_enable_water_fog 0
    fog_enableskybox 0
    fog_enable 0
    fog_end 0
    fog_endskybox -1
    fog_start -1
    fog_startskybox -1
    r_3dsky 0
    r_drawbatchdecals 1
    r_drawdetailprops 1
    r_drawflecks 0
    r_drawmodeldecals 0
    r_eyes 0
    r_lod -1
    r_modellodscale 1.0
    r_occlusion 0
    r_propsmaxdist 100
    r_renderoverlayfragment 0
    r_rootlod 2
    r_shadowmaxrendered 32
    r_shadowrendertotexture 0
    r_shadows 0
    r_teeth 0
    r_waterdrawreflection 0
    r_waterforceexpensive 0
    gl_clear 0
    props_break_max_pieces 0
    mat_antialias 0
    mat_bumpmap 0
    mat_clipz 0
    mat_compressedtextures 1
    mat_disable_bloom 1
    mat_hdr_enabled 0
    mat_hdr_level 0
    mat_mipmaptextures 1
    mat_monitorgamma 1.6
    mat_picmip 2
    mat_reducefillrate 1
    mat_specular 0
    mat_trilinear 0
    mat_wateroverlaysize 8
    violence_ablood 1
    violence_agibs 1
    violence_hblood 1
    violence_hgibs 1
    hud_centerid 1
    cl_downloadfilter nosounds
     
  13. MOOtant

    MOOtant Member

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    None. r_flashlightrender 0 might.
     
  14. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Harryhoot: do "find flashlight" or another term to find commands that contain that term
     
  15. harryhoot1

    harryhoot1 Member

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    those are all the commands I use in my autoexec.cfg
    none of them have the term, 'flashlight'

    but I guarantee that if you put the above commands in your autoexec, your flashlight will be gone, and you will probably crash
     
  16. Metal Smith

    Metal Smith Member

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    Probably crash?
     
  17. Deadpool

    Deadpool SVETLANNNAAAAAA

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    I cant filter for "Empires" games, which is not a problem for me because I join through my friends list, but shouldn't I be able to filter for "Empires"?

    If I'm being retarded just tell me so I can go back to not giving a fuck.
     
  18. Silk

    Silk Mapper

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    I wonder who likes this most, the crashers or devs


    edit:
    No apparantly you can't.
     
  19. Grantrithor

    Grantrithor Member

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    I was looking at the facepunch thread and the guy found out it is listed under a second Zombie Panic : source. I took a screenshot to show.
    [​IMG]
     
  20. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    it works for me now
    seems they fixed it
     

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