i have some ideas concerning squads and squad leaders that are focused at the increased server player cap (64 in stead of 32) make squad leaders able to select a person of there squad as "right hand" of some kind, he is also in control of the squad powers (same cooldowns apply) and takes over physical squad leadership (the auras etc) if the squad leader is dead at that moment he is also the first to become squad leader should the actual squad leader leave the squad if the squad leader AND the right hand died, out of the players still alive in the squad a "temporary" right hand is picked, he will lose this effect as soon as ether the squad leader or the chosen right hand has been revived/respawned, or he also dies (so at ALL TIMES, there is at the least a right hand alive) the annotation of a squad leader is a star (as is now), the annotation of a right hand is a star cut in half with a cut in half triangle next to it, a temporary right hand is a star cut in half, a normal infantry is a triangle (as is now) also add 2 player slots to a squad squad leaders should be able to force players without a squad to join there squad, costs 1 squad point so it doesn't get spammed (basically this is to help newbies with the initiation to squads) make squad auras visible to players as the range of a turret is visible to a commander (green small thin line marks the border) so, lets sum up changes: SQUAD LEADER: -can force invite a player not in squad (costs 1 ticket) -can select one squadmate to be his right hand SQUAD LEADER RIGHT HAND -can use squad powers together with the squad leader, they both use the same cool down though -has the squad auras if the squad leader is dead random field promoted RIGHT HAND -comes into play for moments of time where the squad leader and right hand is dead -can use squad powers if squad leader and right hand are dead -has the squad auras if squad leader and right hand are both dead