yes this is a major issue!!! and on the new canyon map same problem we cant cap because they constantly respawn with infinite health i say spawn protection shouldnt be on in flag cap maps(if possible) anyone else agree or disagree?
It was 2, increased it to 6 because a certain someone was spawn killing me in my barracks and 2 seconds wasn't enough for me to find my bearings and kill him.
I agree, better not to have spawn protection on the flag maps Also Is there some way of telling visually if an enemy is 'spawn protected' - maybe a countdown timer over their head or something? It's no fun advertising your presence by emptying your clip into someone who's invincible, then being blocked by reload while they mow you down.
We'll On Flag maps I think it is ok to spawn cap, just not the final bases. You can always spawn on a flag in the back if its that much of a problem.
How about if players couldn't fire their weapons during their Spawn Immunity? Wouldn't that solve the rushing problem?
so they don't just run up to you, ready to fire, and unleach a burst without you being able to guess when it's gunna start. that's just an idea, i might never happen.
/me fires entire clip into ^Dee^ Dee: Oh lawd Dee has killed Beerdude26 with Brenodi Assault Rifle. That's what would happen tbh :p Enemy just waits until the enemy clip is empty and then just fires.
i like the ideas you have came up with.. the only time this problem has occured for me is on district on the 2nd BE flag(which they shouldnt be spawning in anyways) and the new canyon map both teams had no VF's and we were just running in circles around the map trying to cap the flags but they would just spawn and kill us
I haven't seen any visual markings. Various serverside plugins for TFC would make the models do that colored glow thing when they are spawn protected, something like that would be a good idea.