Some suggestions about perks... and other infantry stuff

Discussion in 'Feedback' started by PEPPER, Dec 25, 2010.

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  1. PEPPER

    PEPPER Member

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    "maybe" means its up to you to choose

    1) Handgun upgrade
    -Grenadier/Wuffleman only
    -Gives BE their semi-automatic pistol
    -Gives NF tripple barreled shot pistol
    2) Uber rocket
    -Grenadier only
    -Increases projectile speed by 20 or 25%
    -Maybe decreases dmg given
    -Possibly will reload slower
    3) Frag grenade
    -Wuffleman only
    -Gives wuffleman specific grenades that will blow up upon impact immediatly (or not)
    -Maybe cluster grenades
    -Maybe grenades filled with shrapnel
    4) Hands of confidence
    -Scout only
    -Gives scout an ability to reload SMG1 and SMG2 50% faster
    -Gives an ability to reload ranged rifle 20-25% (each bullet and a clip) faster
    5) Bullet proof helmet
    -Not a perk, just a customizibale option
    -Grenadier/Wuffleman only
    -Just lets you choose between your standart armor or additional head protection
    -However it will disable all your armor defences but will give you a chance to survive from headshots
    6) Spy bullets
    -Scout ot wuffleman
    -Gives you a specifc type of bullets with which you can track down your enemies movement
    -Your teammates can/cannot see them
    7) Armor piercing bullets (thats more realistic)
    -Scout only
    -Gives scout an ability to attack enemy vehicles (ofc dmg is not that high such as from RPGs), some sort of resistance, or scare lonely enemy vehicles
    -Decreases dmg done to infantry by 20%
    8) Aerial mines (maybe)
    -Grenadiers only
    -Ability to throw mines (not as far as Rifleman explosive grenades)
    9) Incediary ammo
    -Wuffleman only
    -Gives specific ammo that ignits enemy players (or a chance to ignit)
    -Or only first 5 bullets in each clip (+1 to constant reloading)
    -Enemy player will only lose some HP 15-25, no stamina decreasement
    10) Energizer
    -Engineer only
    -Doubles the max unit limit or recharges twice as fast his repair kit (calculator)
    11) No surrender!
    - Wuffleman squad power
    - Temporary effect
    - Disables reloading, however ammo still is on count
    12) In a middle of a fight
    -Wuffleman squad power
    -Permanent effect
    - Gives each alive squad member 2x of their max ammo count
    - Not an ammo upgrade, players cannot refill their ammo if they have above their normal limits
    13) Vital organ
    -Scout squad power
    - Temporary effect
    - Increases damage while shooting in the head by 20-25%
    14) Tranquializer pistol
    - Customizable feature in the scouts pistol slot
    - Slowers enemy speed while getting hit
    - Ofc damage is decreased by 15-25%
    - Does not takes effect on enemy stamina
    15) Faithfull divide by 0
    - Engineer only
    - Gives engineer an ability to suicide with his repair kit, creating a moderate blast that damage infantry/vehicles
    - Cannot damage enemy buildings
    16) Fake comm
    -Scout only
    -Gives scout an ability to imitate his comm while riding a vehicle
    -Can disguise in any vehicle that he wants, so armor keeps the same
    -Unable to disguise while real comm was spotted by enemy
    17) Clip increase
    -Wuffleman only
    -Gives an ability to increase clip by 25%
    18) Field medkit
    -Engineer only
    -Gives an ability to spawn a healthpack
    -However it wont fill up your or yours teamm8s HP as fast as stationary ones
    19) Ricochet ammo
    -Wuffleman only
    -Gives specific type of ammo that reflects from everything except enemy infantry
    -Can get suicided
    -Bullets will ricochet absolutely (Shooting straight in the wall will result of recieving all your presents back)
    20) Laser cannon
    -Grenadiers RPGs replacement
    -Will shoot out destructive beam
    - However weapon needs to be deployed (prone only)
    - Will need some time to charge up the beam (3-5 seconds)
    - Deals more dmg than standart RPG (25-30%)
    - Firiming means that your weapon is charging first, then fires
    - Cannot aim while weapon gets charged
    - Max ammo count limit is less than RPGs
    21) Distractive tactic
    -Engineer squad power-up
    -Permanent effect
    -Creats some sort of ragdolls/hologramm of your squad in certain location
    -Can be spotted by enemy
    -Gives each ragdoll 100 HP
    -At death screen, nicknames of certain players will show up

    21 more up to go...
     
    Last edited: Dec 25, 2010
  2. flasche

    flasche Member Staff Member Moderator

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    well its a lot. i like that you have ideas, i dont like the ideas though lol

    sry they sound too much like, idk, dota, battlefield heroes, some comic shooter thing. i cant put my finger on what exactly it is ...
    also, some would require models (though there are some guys modeling, who knows maybe this is no issue anymore) and some are under or overpowerd compaired to what skills we already have ...

    idk if we even need additional skills, as most classes i dont really know what skills i would want to miss - maybe rifleman and gren could do with one "better" skill, but im actually fine there too and tbh there could even be more skillslots. if anything then maybe skills you can only pick above level 4, like combinations of skills so you can be even more overpowered compaired to peole with less points (speed + stamina + melee upg in one slot <3)
     
  3. PEPPER

    PEPPER Member

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    Have you seen those "empty perk windows" in the specific type?
    I dont suggest general perks, cause they are fine,
    And 4 perks slot fits perfectly too
    Ive suggested that shitload of ideas because i dont want to post-spamming them in this thread
    And far not every suggestion that was posted by me is focused on perks...
    Yes, i tried to combine many FPS/RTS options to suggest apropriate perks
     
  4. flasche

    flasche Member Staff Member Moderator

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    no ofc over the years i never noticed them ...
    but seriously, i have no issues filling all 4 skillslots with either class, if anything i could use more. and tbh there isnt a skill id trade in for them ...
    thats all i wanted to say, it doesnt matter if i like it or not anyway ...
    and most gren of your skills are underpowered or pointless - this lazer thing for example is completely useless AND pointless, standing still for even a quater of a second means you are dead and it does less dmg then a rocket i could guide additionally ...
     
    Last edited: Dec 26, 2010
  5. PEPPER

    PEPPER Member

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    heh think wider, my friend, it gives you an ability of "rocket sniping" usefull against enemy buildings, and enemy traffic jams forcing enemy vehicles especially tanks not to stand in 1 place, and i for myself would choose faster projectiles, cause its becoming harder and harder to guide missle as enemy gets far away.
    Standing still while missle-navigating for a few secs means you are dead too, eh? (actually that laser cannon deals more dmg...)
     
  6. alucard13mmfmj

    alucard13mmfmj Member

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    lol PEPPER.. you shouldve heard my ideas about a canteen.. where soldiers can buy cigarettes and chocolate and weed XD
     
  7. flasche

    flasche Member Staff Member Moderator

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    if have to decide between the two id take all of peppers suggestion without thinking much ...

    also ok, it does 20-30% more damage, i should have doublechecked - dumb if you consider how stoned i was - it still means you are dead (and wont hit shit additonally)
    but anyway, i didnt mean to discuss each idea, i just found them to be ... yeah, i still have no clue how to call it ... not fitting (lacking a better word)
     
    Last edited: Dec 26, 2010
  8. zenarion

    zenarion Member

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    Please, ONE suggestion per thread.
    Also, TF2 called. They want their shit back.
     
  9. Empty

    Empty Member

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    Quoted for truth.

    I'm locking this suggestion because there's too many suggestions at once and none of them are well thought out enough.
     
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