Yeah just because england dumped you on that fucking wasteland doesnt mean that you deserve a decent ping, like seriously.
This thing was bullshit. I forget the exact pings, but it was like 4000 and 1000 ping. If they would've done 250, it'd be fine and 500 is livable if annoying.
Except real life doesn't have prediction like video games do. If video games didn't have prediction 50+ ms would be unbearable.
And it was shit, RTS games all had to be stopped completely while the lagger sends his packets back, and on Quake I remember that you physically teleported around people who weren't lagging.
Bullshit, human brains have excellent prediction. Also, it "feels" like most of those clips were at the 3000ping level and not the 333 ping level. I would've wanted to see 50, 100, 150 and 250 ping levels, but instead, they whored themselves out for publicity (and it worked).
I would also love to see a study done where they test out the different pings. Do it spartacus! We all know you love all the latest tech and gadgets, buy an Occulus Rift and hook up a camera to it and tell us how it goes. edit: Actually there is an issue with trying to test low ms pings, is that cameras don't record what they see at the time it's viewed, you'd need an extremely fast camera for that. You'll always expect input lag anyways, and that input lag could very well be larger than 200 ms.
I can only gues that cl_interp changes client side interpolation so other players don't jump/stutter around when you are looking/shooting at them. I figured TF2 does not let me go lower then 0.02 (which equals 60ms of interpolation). If you set it too low, some other players might seem stuttering. If you set it high, or leave it at 0.1 (which equals 100ms of interpolation) the game looks always smooth, but prediction is higher as needed. Too me a lower cl_interp feels just like a server with a better tickrate. I never really looked into the wiki for the command, so this is all just how I experience things.