So much ping.

Discussion in 'Off Topic' started by Sgt.Security, May 7, 2014.

  1. Sgt.Security

    Sgt.Security Member

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  2. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Except you are so used to it that you do the right moves anyways.
     
  3. McGyver

    McGyver Experimental Pedagogue

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    INB4 Australians whining.
     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Yeah just because england dumped you on that fucking wasteland doesnt mean that you deserve a decent ping, like seriously.
     
  5. ImSpartacus

    ImSpartacus nerf spec plz

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    This thing was bullshit. I forget the exact pings, but it was like 4000 and 1000 ping. If they would've done 250, it'd be fine and 500 is livable if annoying.
     
  6. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    They did 1/3rd of a second and 3 seconds.
     
  7. LordDz_2

    LordDz_2 Strange things happens here

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    You're making pancakes while playing Empires?
     
  8. Grantrithor

    Grantrithor Member

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    Except real life doesn't have prediction like video games do. If video games didn't have prediction 50+ ms would be unbearable.
     
  9. flasche

    flasche Member Staff Member Moderator

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    you know, there was a time without prediction ...
     
  10. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Actually real life is laggy we just have decent Interpolation/extrapolation
     
  11. Grantrithor

    Grantrithor Member

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    And it was shit, RTS games all had to be stopped completely while the lagger sends his packets back, and on Quake I remember that you physically teleported around people who weren't lagging.
     
  12. LordDz_2

    LordDz_2 Strange things happens here

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    Ah, playing Half-Life: Deathmatch with utorrent on, impossible to hit, easy to kill stuff.
     
  13. ImSpartacus

    ImSpartacus nerf spec plz

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    Bullshit, human brains have excellent prediction.

    Also, it "feels" like most of those clips were at the 3000ping level and not the 333 ping level.

    I would've wanted to see 50, 100, 150 and 250 ping levels, but instead, they whored themselves out for publicity (and it worked).
     
  14. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Bro. It's an ad. What did you expect?
     
  15. ImSpartacus

    ImSpartacus nerf spec plz

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    Sense, that makes.
     
  16. Sgt.Security

    Sgt.Security Member

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    I actually eat cakes while reloading, gotta use the time.
     
  17. Grantrithor

    Grantrithor Member

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    I would also love to see a study done where they test out the different pings.

    Do it spartacus! We all know you love all the latest tech and gadgets, buy an Occulus Rift and hook up a camera to it and tell us how it goes.

    edit: Actually there is an issue with trying to test low ms pings, is that cameras don't record what they see at the time it's viewed, you'd need an extremely fast camera for that. You'll always expect input lag anyways, and that input lag could very well be larger than 200 ms.
     
    Last edited: May 9, 2014
  18. w00kie

    w00kie Mustachioed Mexican

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    I play with interpolation tuned down to 60ms instead of 100ms.

    cl_interp 0.02 all the way.
     
  19. Trickster

    Trickster Retired Developer

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    I think I used to use 0.01 but I forget. I never actually understood what it did.
     
  20. w00kie

    w00kie Mustachioed Mexican

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    I can only gues that cl_interp changes client side interpolation so other players don't jump/stutter around when you are looking/shooting at them.
    I figured TF2 does not let me go lower then 0.02 (which equals 60ms of interpolation). If you set it too low, some other players might seem stuttering. If you set it high, or leave it at 0.1 (which equals 100ms of interpolation) the game looks always smooth, but prediction is higher as needed.

    Too me a lower cl_interp feels just like a server with a better tickrate.

    I never really looked into the wiki for the command, so this is all just how I experience things. :rolleyes:
     

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