Small squad artillery idea

Discussion in 'Feedback' started by Jessiah, Mar 9, 2009.

  1. Jessiah

    Jessiah Member

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    It probably won't be enough to balance it, but when squad artillery is called (e.g. on the keystroke, not the impact), a sound clip of artillery cannons firing in the distance should play. It's pretty silly that something so powerful is ABSOLUTELY SILENT until it hits its target.

    Pros:
    • Probably one of the easiest suggestions to implement (just add a sound event before the time-of-call-to-impact delay in the code)
    • Fixes the retardation of SILENT artillery
    • Small step forward in balancing squad artillery

    Cons:
    • Need of a sound clip
    • Takes 10 seconds to code (sarcasm)

    Alternatives:
    • Don't do it (but why not do it?)
     
    Last edited: Mar 9, 2009
  2. -=SIP=-

    -=SIP=- Member

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  3. arklansman

    arklansman Member

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    This doesn't suck.

    *whistles*
     
  4. Solokiller

    Solokiller Member

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    A good idea, this is.
     
  5. Jessiah

    Jessiah Member

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    Devs agree with idea from KILLX.

    Universe implosion imminent :o
     
  6. communism

    communism poof

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    Quick ban him ark!
     
  7. Satanchild666

    Satanchild666 Banned

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    (I really like this)

    QUICK ARK YOU CAN STILL SAVE THE UNIVERSE!
     
  8. Tovarich Cookie

    Tovarich Cookie Member

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    BANBAT

    NOW!

    ant this is jessiah... whoever the hell it is
     
  9. Jessiah

    Jessiah Member

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    Look at my siggy ;)
     
  10. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    Where the sound should come from?

    It can't be just a stereo sound in your head. The artillery most likely has a place somewhere so where that place is where the sound comes is the next question.

    But anyway, sounds good a good idea, it adds a bit beaty to empires.
     
  11. arklansman

    arklansman Member

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    Up? <filler>
     
  12. communism

    communism poof

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    Would be nice to have the two teams have a different sound also.
     
  13. Jessiah

    Jessiah Member

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    Perhaps I didn't make it clear, the sound I'm suggesting is the boom of off-map artillery cannons firing, not the shells dropping.
     
  14. blizzerd

    blizzerd Member

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    make it originate code wise from the right below corner of the map

    easy to code, since the coordinates are already implemented in the minimap
     
  15. communism

    communism poof

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    Yeah, each team would have different artillery cannons though so the sounds should differ.
    If I was commanding I would hate to start moving my cv because I heard the cannons go off but it was just my team
     
  16. Solokiller

    Solokiller Member

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    I think it should be like the sound effects you have in the newer cnc games, like the chinese artillery barrage in cnc generals, which always sounds the same, regardless of position.
     
  17. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Is it possible to drop it from a higher position than the skybox?
     
  18. blizzerd

    blizzerd Member

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    code wise, yes...

    i dont understand why they didn't do that with the commander too

    would make maps lagg less
     
  19. Solokiller

    Solokiller Member

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    You can delay the impact, but you can't spawn anything outside of the map, neither can you have the commander go out of the map.
     

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