Small Commander Maps Needed

Discussion in 'Mapping' started by vipervicki, Mar 7, 2012.

  1. Silk

    Silk Mapper

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    Just to tell i've started working on my design myself, so that no one else starts on it.
     
  2. Varbles

    Varbles Simply Maptastic. Staff Member

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    Harbor is 90% done and getting ready for some testing.
     
  3. Trickster

    Trickster Retired Developer

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    Asdf, forgot about this. If I get chance, I'll at least upload what I have so far tonight. Maybe it's some help, maybe not.
     
  4. LawnNome

    LawnNome Member

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    ive got a nice little map set in snowy trenches, just gotta get the skybox working right and i'll release. also i cant seem to find contact info to ask about using my rip of dust 2 in empires, so if you know something let me know too.
     
  5. Trickster

    Trickster Retired Developer

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    Someone told me Steve made that. Did you do it? I've never actually seen it.
     
  6. Trickster

    Trickster Retired Developer

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    It may look like this took me just 2 minutes in mspaint. That's because this took me just 2 minute in mspaint. It's less about the deisgn, more about the principles behind it.

    [​IMG]

    The point here is that it's small, using 2 chokepoints, but allowing infantry room to get clear of tanks. I would add decent chunks of cover such as rocks and trees, and try to disrupt vehicles driving into the lowered zones as much as possible. It's not a standard circle loop, so it's a bit more interesting, and there's multiple paths forced through a single chokepoint, so it should stop a clusterfuck. Refs aren't necessarily fair, but this could be rebalanced, as could most of the map.

    I'm not saying this is some wonderful design, but it's there to illustrate how I personally think a small commander chokepoint map should work. 2 choke points, multiple vertical levels through them, a non-standard shape, a bit of asymmetry, etc.
     
  7. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    wtf is that shit, a messed up uterus?
     
  8. LawnNome

    LawnNome Member

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    okay i realized i called my dust 2 a rip, there is somewhere an actual rip of dust 2 which is super-sized to allow two tanks to fit through the ct spawn arch. my version is different in that some areas are not changed in scale so vehicles cant enter and some areas are re-done to be large enough for vehicles.
     
  9. LawnNome

    LawnNome Member

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    if you did that diagram in black and white it could be mocked up quickly in terrain generator, so your entities and textures away from playing it.
     

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  10. Deadpool

    Deadpool SVETLANNNAAAAAA

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    trickster keef pretty much has that map you drew half made already

    bug the keef to finish sidewinder :)
     
  11. Trickster

    Trickster Retired Developer

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    Really? That would be cool. I'll ask him about it if I remember.
     
  12. [lodw]keef

    [lodw]keef Hobbit

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    I'll get to it at some point here, geeeez, I have hammer and stuff installed again, just not alot of time right now these days.

    Also I lost all our custom content(textures n shit, photoshop helpful layouts etc) so ya....that happened.

    So sorry for dropping off the face of the earth last year, new job, new state, new school, etc. Keepin the Keef busy.
     
  13. Deadpool

    Deadpool SVETLANNNAAAAAA

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    lol jones.... dammit
     
  14. Silk

    Silk Mapper

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    It's basically a necro by now, but that's just because i am THAT slow (and also because i've only started working on it for real a few weeks ago)

    Displacement work will be done tomorrow evening. And if you know me well enough you'll also know that the displacements take up most of my time. In this map i'm guessing it will be at least 60% of all the work and together with making the materials (which is practically done as well) and making the layout and implementing the optimization stuff (which is completely done) i estimate that i've done over 80% of the map. Next is applying the materials, adding models and necessary entities, etc ..

    Also it's not a tiny map, but i still think it can count as a small map after comparing it to the size of canyon:
    https://dl.dropbox.com/u/234836/mapping/small_comm_map/size.gif
    The brown squares are the terrain of canyon, with the distances from the SE base to the SW corner (red) and the NW base (green).
    The ovally green/yellow shape is my map, with the comparable distances.

    I need a name though

    It should be a small, simple word, beginning with the letter 'D'
    The layout can be seen a lot more clearly here: https://dl.dropbox.com/u/234836/mapping/small_comm_map/2013-01-28_00009.jpg
     
  15. Trickster

    Trickster Retired Developer

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    emp_dick
     
  16. Z100000M

    Z100000M Vithered Weteran

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    drowning.
     
  17. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    emp_DDD
    emp_destroyer
    emp_douchebag
    emp_dervish


    emp_dervish sounds cool :)
     
  18. Z100000M

    Z100000M Vithered Weteran

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    emp_dogs

    If only because the southern hill looks like a dog taking a crap.
     
  19. vipervicki

    vipervicki Member

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    Thanks so much Silk, we really need mall comm maps. although the thread has not been posted in awhile it is relevant IMO
     
  20. vipervicki

    vipervicki Member

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    emp_deploy
     

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