[SM Plugin] Emp Stats

Discussion in 'Coding' started by Mikleo, May 13, 2017.

  1. Xyaminou

    Xyaminou Member

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    To be honest, I'm expecting the stats to reset when you've got a working prototype.
     
  2. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    Theres a very large difference between alpha go and an mmr prediction system for empires.
    MMR prediction systems needs a lot of input data to be able to predict precisely or close to correct which empires cant provide cause of the variability in players that play, players that play at a certain level constantly etc. MMR prediction is impossible with the current state of empires ( 1 server thats really full 2-3 days in the week for like 3games? )
     
  3. Mikleo

    Mikleo Member

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    0.32
    Fixed an issue with MMR not getting reported at all.
    Ranks now have color and are ordered in the chat from lowest to highest.
    Hud message at the end telling you how many points you got that round and points to next level.
    Sound and HudMsg for promotion.

    Version depends on latest version of votetime. 0.51
     
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  4. Xyaminou

    Xyaminou Member

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    Cool, I won't have to type !empstats at the end of the round anymore. But shouldn't it tell you how many points you have total and points to next level? If you want to see how many points you got that round all you have to do is open the scoreboards.

    It might be worth adding "points to next rank" in !empstats too. It's simple maths, but if it's going to tell you at the end of the round it would make sense to have it in empstats too, in my opinion.
     
  5. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    i wanna know how good i am!
     
  6. Mikleo

    Mikleo Member

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    Just a heads up that I'm seriously considering adding a ranked mode to draftpick which would work on a seperate mmr. It would work the same principle as autodraft, but would also allow squads depending on player numbers >16:2 man squads >32: 3 man >48:4. With this I could implement ranks and leagues. Like I said before I wouldn't make an MMR public without a proper matchmaking system, but that system already exists. Would take a lot of work, but I'm thinking about it.
     
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  7. Mikleo

    Mikleo Member

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    0.33
    Slight overlay background to make the end of round stats more visible.
    Bug fixes.

    Also there is a new version of votetime: v0.52 with bug fixes.
     
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  8. Xyaminou

    Xyaminou Member

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    [​IMG]

    I'm not seeing a background. (also bots getting ranks lol)
     
  9. Mikleo

    Mikleo Member

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    The difference with the background is so slight that I cant tell if that screenshot has it or not. All it does is make the area around the text slightly darker. It should be quite noticeable when the background appears and disappears though. And yea that bot thing has been there for a long time. If you have more than one bot it will consider the other bots as new players.
     
  10. Mikleo

    Mikleo Member

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    I kinda gave up making the ranked match thing half way through because player numbers have collapsed, but I decided I might as well finish it.
    0.4
    !top [stat] [startindex]
    Display the top players in a particular stat. !top shows all options e.g. !top rank, !top wins etc.

    !emprank !commrank
    Shows rank, MMR and league

    Rank is only affected by the ranked match mode in the new draftpick plugin.

    On your first ranked game you will be placed with a certain MMR and league based on a conservative estimate from your main MMR.
     
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  11. Mikleo

    Mikleo Member

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    0.41
    bugfixes
    commander win and upvote target is now the player with most time in the cv (with bias towards last player in cv)
    End game !upc hint shows the name of that player.
    /top now includes upvotes and last_game
     
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  12. Mikleo

    Mikleo Member

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    0.43
    some natives necessary to new draftpick version.
     
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