Slower mouse sens when in a tank

Discussion in 'Feedback' started by [PRKL] Werihukka, Jan 8, 2011.

  1. [PRKL] Werihukka

    [PRKL] Werihukka Member

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    Let's make it like in the good ol' days, shall we not?

    The mouse sensitivity is purely insane in a tank. It shouldn't be so easy to look behind you and wank your mouse to every direction and shoot every possible target in your screen in a second. The advantage of tanks should be mobility, but there should be downside to it, meaning it can't be as agile at aiming as infantry. Also, you shouldn't be able to watch you back so easily when in a tank. That is where you need the people around you to tell what is happening. And that's why you have sound in the game, too.

    I know there's been many suggestions about this issue, but the most simple fix for it would be reverting it back to where it was.

    Gameplay-wise it is better that there's a difference in mouse sensitivity between being on foot or in a tank and also to have somekind of a downside to being in a tank. It was that way long ago, but I've since forgotten when did it change.
     
  2. Empty

    Empty Member

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    This isn't going to happen.
     
  3. rampantandroid

    rampantandroid Member

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    My mouse changes sensitivity. So I just hit the high DPI button and bam, your limitation is toast; I have an unfair advantage because I bought a gaming mouse.
     
  4. flasche

    flasche Member Staff Member Moderator

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    no please dont just lower the mouse sensitivity!

    if you want different turning speeds for turrets, decouple them from where you look at and make the aim follow it. look at BFBC2, sure u can use tanks, but it feels so incredibly shitty ...
     
  5. PreDominance

    PreDominance Member

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    This would be implemented in the form of a limited turret rotation speed (based on vehicle most likely), so it has nothing to do with the mouse. Will it happen? Never.
     
  6. Dubee

    Dubee Grapehead

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    Slower moving turrets would mean you could make tank weapons more powerful(enough to actually end games instead of create a 30 min nuke heat stalemate) and stickies could be more effective.
     
  7. PreDominance

    PreDominance Member

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    It all makes sense and it seems alright. Light tanks could outmaneuver heavy tanks and mediums (to an extent), grenadiers could finally perform their dancing rituals circling a tank, and an ambush suddenly becomes useful.

    It's just..it's one of those things that seem to be too real/un-empires like to be implemented.
     
  8. Dubee

    Dubee Grapehead

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    I just think end game weapons should actually end games and stickies should be more useful on maps other then escort or ones with hobbes commanding. I think its more about balance than reality.
     
  9. Krazer

    Krazer Member

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    It`s just one of those ideas that too many people like and too many people want.
     
  10. Empty

    Empty Member

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    This would completely alter how tank combat plays and I quiet enjoy tank combat as it is.
     
  11. flasche

    flasche Member Staff Member Moderator

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    it would change tank combat deffinately. i too do enjoy the empires tank combat, but i think there is room where its still arcardey and fun while adding a great layer for intertank balance - addressing for example the "heavy issue".
    what i mean is that turrets dont have to turn damn slow, but just not instantly like they do atm - also the differences between tanks dont have to be that huge either. that would need testing though.
    i think it could get a major balancing factor actually and even make lights attractive for longer ...

    it would be a circle to show where you look at and the normal crosshair where the turret aims at, handy and quite easy to graspy for new players too. :D
     
    Last edited: Jan 8, 2011
  12. Empty

    Empty Member

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    It would gimp heavies unbelievably, it'd be like arty on escort all over again, terrible except for that one or two situations where it's horribly OP and nobody has fun.
     
  13. flasche

    flasche Member Staff Member Moderator

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    thats only dependend on how big the difference to now is. atm the turning speed just is infinite ...

    also your reply is so random it could be made to anythign, do you have it automated and just fill in the reason? can i have access to that plugin too please? :P
    how is this like arty on escort and how could this be OP in any way? srsly empty thats no arguments thats made up :rolleyes:
     
    Last edited: Jan 8, 2011
  14. [PRKL] Werihukka

    [PRKL] Werihukka Member

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    Wow guys, I didn't mean you can't freaking turn anymore, I said it just needs to be a little slower, so it doesn't look and feel so damn stupid and it would be different from the infantry gameplay.

    Tanks should be feared things in the battlefield.. Now they are just funny looking spinning things that come and kill you no matter what direction you are shooting it from. Also I find it hilarious that people don't really choose targets anymore because of this. Everyone just shoot everything on their screen because they can and it is not effective. If you unload everything to one specific tank or building, your tank suddenly becomes very effective.

    I know some people like the tank gameplay how it is right now, I'm just one of those who doesn't like it as it is now. I think slower sensitivity would even improve the effectiveness and ease of use of tanks against tanks, but on the other hand make them a little bit more vulnerable to infantry attacks.

    It maybe just nostalgy to older versions, but whatever, I just thought typing it here so people can maturelly discuss about such a thing.
     
  15. flasche

    flasche Member Staff Member Moderator

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    cant you alter your mouse sensitivity in the vehicles.cfg? so at least for you it should be doable, but it would probably turn in a disadvantage for you.
     
  16. [PRKL] Werihukka

    [PRKL] Werihukka Member

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    You said it. That's why I suggested it to become universal in the first place.
     
  17. flasche

    flasche Member Staff Member Moderator

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    i just feel too limited if i cannot turn my view as im used too. im sure you know what i mean, if its not your prefered mouse sensitivity it just feels odd and you start to do strange things with your mose to compensate ...

    thats just not good. :D
     
  18. [PRKL] Werihukka

    [PRKL] Werihukka Member

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    I understand that. But somehow it just doesn't feel right that you can turn a tank turret so fast. That's why you kind of have the ability to drive high speed and turn, you know.. Mediums and heavies can even turn stationary, and it's not really used since you can just turn your mouse and shoot. Tank combat should focus more forwards instead of backwards. And it feels kind of stupid, too, to run through enemy tanks just so that both have their back armor facing each other and shoot from there. And because of this there's no real benefit of having more plates of armor in front of you like it used to be. Now the best tanks have same amount or atleast almost the same amount of plates on every side, which makes armor plate customizing kind of irrelevant and so on...

    It's so minor thing, yet it has a dramatic effect to the whole gameplay like no other.
     
  19. Varbles

    Varbles Simply Maptastic. Staff Member

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    if you disconnect the tank turret and your view, you could have it so you can look around in any direction, but if you just suddenly look behind you, it takes a second or two for your turret to follow your view around
     
  20. flasche

    flasche Member Staff Member Moderator

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    thats my suggestion yes ...
     

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