Server Settings: getting the best result with your hardware

Discussion in 'Support' started by [SEk2000]Blackhawk, Jan 19, 2008.

  1. [SEk2000]Blackhawk

    [SEk2000]Blackhawk Member

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    What could be the best settings for big servers? We are trying to evaluate different settings, but maybe someone already knows what's good.

    Server are dual 3.6 Ghz Xeon server, plenty of RAM and bandwidth, but some(!) players already start to complain about lags with about 26-28 players.

    So what settings do big servers use? Processing power shouldn't be a problem, i thin tweaking some settings might result in better player experience. Any idea?

    Systems running Windows Server 2003 atm.
     
  2. rampantandroid

    rampantandroid Member

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    Try lowering the tick rate.

    Also realize that no mod servers are multithreaded - not until the TF2 improvements are merged into SourceSDK, afaik....so a dual core is useless, for the time being.
     
  3. Emp_Recruit

    Emp_Recruit Member

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    the rate at which the minimap updates
     
  4. Caelo

    Caelo Member

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    tickrate 30 should be high enough for empires..
     
  5. Jcw87

    Jcw87 Member

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    fixed.
     
  6. Caelo

    Caelo Member

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    yeah that's what I meant :P
     
  7. Lala

    Lala Member

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    look at this -> *where is my image?*
     

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    Last edited: Jan 20, 2008
  8. Lollum

    Lollum Tester++

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    Try setting the cmdrate higher
    (30000)
     
  9. Chahk

    Chahk Member

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    [quote='[SEk2000]Systems running Windows Server 2003 atm.[/quote]

    Well, there's your problem right there :p
     
  10. [SEk2000]Blackhawk

    [SEk2000]Blackhawk Member

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    z/OS isn't supported!
     
  11. Lala

    Lala Member

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    Unix is supportet! :) but i think, every server got lag at time! Its not Hardware/Hoster!

    We got at the same time CSS-Servers without lags!
     
  12. knighttemplar

    knighttemplar Member

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    I wasn't aware CSS had massive maps with vehicles
     
  13. Lala

    Lala Member

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    right! but that what i mean was, at the same time, all css-servers on the server runs without any lags. hope u know what i mean.

    BTT...... sometime the sek-server runs fine after a retry in console, but not every time.
     
  14. [SEk2000]Blackhawk

    [SEk2000]Blackhawk Member

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    I have notices sometimes when getting out of a vehice, i lag badly until i jumped one or two times. Seems to be a bug. If a retry sometimes help, it should not be a problem with the hardware or the ISP..
     
  15. Solokiller

    Solokiller Member

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    Empires is very CPU and bandwith-intensive compared to CSS, and CSS developers had access to the engine and a large betatesting group (the community) available to fine-tune the game.
     
  16. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Yes all we have are mentally retarded people and a purple tennis ball

    Disclaimer: mentally retarded may or may not mean "sexy"

    EDIT: Wow if you assume it's "sexy" then my sentence gains a rather lubed up dimension
     
  17. [SEk2000]Blackhawk

    [SEk2000]Blackhawk Member

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    Heven't got a problem with that. In fact, i belive the code isn't optimized that much, but this is perfectly OK for a game mod in development. One thing i would like to see for future revisions:

    A good documented API for Sourcemod,
    and a good documented list of all CVARS.


    Nothing that hard, eh?
     
  18. Brutos

    Brutos Administrator Staff Member Moderator

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    http://wiki.empiresmod.com/index.php?title=Server_Cvars
    Nothing that bad, eh?

    €: Sudden death cvars are missing, ill add them later to that page.

    Edit 2:
    Found many cvars that arn't listed in the wiki:
    will look later into them and update the wiki.
     
    Last edited: Jan 23, 2008

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