Seismic nades do damage over time

Discussion in 'Feedback' started by Meliarion, Apr 29, 2009.

  1. Meliarion

    Meliarion Member

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    The idea is to make seismic grenades do damage over time instead of doing damage all at once. This would make it harder for engineers to wipe out bases single-handedly as it would take longer for them to deal the same amount of damage. As the current effect does involve the screen shaking the change should be realistic enough to be intuitive. I am unsure if the effects should stack or not as there are benefits to both.
    Pros:
    • Engineer can no longer take down bases by themselves
    • Fits the existing effects (screen shaking) and idea behind the grenade
    Cons:
    • If they don't stack then several engineers will take as long as one engineer to kill a building with grenades.
    Alternatives:
    • Make the damage over time effects stack/not stack
     
  2. -Mayama-

    -Mayama- MANLY MAN BITCH

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    A seismic damage field with no stack generated for say 5 seconds, why not.
     
  3. Alceister

    Alceister Member

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    I disagree. While I strongly dislike grenade spam, I find that this would be even harder to balance than the current model.
     
  4. RoboTek

    RoboTek Member

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    If you did this wouldn't it mean that engineers could no longer destroy defended buildings? I always liked it when a team organized together and rushed the enemy. It was one of the few tactics where clear and obvious teamwork paid off.
     
  5. Bass

    Bass Member

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    If an engineer manages to take out an entire base, it's the other team's fault.
     

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