Seismic Nades + Ammo Box = OP?

Discussion in 'Game Play' started by MoscowNights, Apr 18, 2010.

  1. MoscowNights

    MoscowNights Member

    Messages:
    5
    Likes Received:
    0
    Trophy Points:
    0
    I'm new to Empires, so I want everyone's opinion. How overpowered is the Seismic Nade + Ammo Box combination? Last game I played, I stood on a cliff with my ammo pack throwing nades off it and across a clearing nuking their buildings. The throw distance is really far if you aim high enough. They were far too distracted to do anything. I can't imagine how quickly their base would have disappeared if someone else was helping me. I took out their Vehicle Factory, Barracks, Refinery, then spawned in another location and hid behind a wall throwing the same grenades infront of their secondary Barracks and Refinery. It ended up winning us the game, and I was the only one focusing on their buildings.
     
  2. communism

    communism poof

    Messages:
    4,095
    Likes Received:
    2
    Trophy Points:
    0
    Their fine
     
  3. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    If a guy is attacking the enemy and the enemy doesn't do anything about it, shouldn't said guy be able to kill them...?
     
  4. Senor_Hybrido

    Senor_Hybrido Member

    Messages:
    103
    Likes Received:
    0
    Trophy Points:
    0
    In most circumstances if your nades can hit a spot, a mortar from that spot can hit you too. It's not that engy nade spam is OP, it's just that the opposite team didn't have enough good riflemen and grens.
     
  5. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    It's far easier to spam nades that will hit a building than for a grenadier to smack an engineer in the head with a mortar.

    That said, it's not often that you can destroy a building alone if an enemy is present.
     
  6. soundspawn

    soundspawn Member

    Messages:
    634
    Likes Received:
    0
    Trophy Points:
    0
    But it only takes one head smack to kill an engi and it takes what... 8 nades to drop a rax assuming no one does any repairing?

    To OP: I thought this too when I first started playing, but it's about right in measure of effectiveness.
     
  7. recon

    recon SM Support Dev

    Messages:
    2,348
    Likes Received:
    0
    Trophy Points:
    0
    It's not OP.
     
  8. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

    Messages:
    2,512
    Likes Received:
    14
    Trophy Points:
    0
    Learn to be a rifleman and shoot the nade-spamming engie.
     
  9. McGyver

    McGyver Experimental Pedagogue

    Messages:
    6,533
    Likes Received:
    31
    Trophy Points:
    0
    Random newb is right, lead dev is wrong. One single player should not be able to take down a pivotal building in such a little time.
     
  10. Brutos

    Brutos Administrator Staff Member Moderator

    Messages:
    3,385
    Likes Received:
    0
    Trophy Points:
    0
    I agree, that we need to raise building health, maybe double or triple it. On a 64 player server, buildings are a joke. But nade spam is a valid tactic imo, no need to change that.
     
  11. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    So...saboutage? That even does it silently and with one action.

    Spamming seismic's from an Ammo box has been around a long time. I think they were thinking of putting a limit on nades derived from a box, but I think actually it's no big deal these days. It used to be a lot more deadly, i'm thinkin'.
     
  12. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    this, read it and believe it ;)
     
  13. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    yey i can see engies outrepairing any damage for 2h already, what a joy :pathetic:
     
  14. Brutos

    Brutos Administrator Staff Member Moderator

    Messages:
    3,385
    Likes Received:
    0
    Trophy Points:
    0
    There are enough script values with which we can counter that flasche, we just need to be aware that a problem might arise there. Thank you for pointing it out.
     
  15. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
  16. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Hey hey hey! Don't forget to raise e-build if you do that please! And a little buff to it would be nice!
     
  17. Sirex

    Sirex Member

    Messages:
    549
    Likes Received:
    0
    Trophy Points:
    0
    This is what Empires gameplay consist of. Everything you do in Empires is towards the goal of getting close enough to nade spam the enemy rax, and secondary his solider and other buildings. This is the very nature of Empires, if you look up nadespam their will be a picture of an unbuild wall, one engy+ammo box and a base and a firefight.

    So it is not overpowered, it is the meaning of the entire game. You really can't win one game without nadespamming.
     
    Last edited: Apr 18, 2010
  18. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    Here some numbers, which I have collected for 2.24. I think they haven't changed for 2.25.

    http://forums.empiresmod.com/showthread.php?t=11938

    Build barracks:
    eBuild: 1:42 min
    Engineer normal: 1:07 min
    Engineer normal and keep repairing when tool is empty: 1:20 min
    Engineer repair upgrade: 0:19

    Destroy barracks:
    Engineer tool with repair upgrade: 1:03 min
    Seismic grenades: 0:36 min
    14 seismics grenades
    11 mortar
    50 RPG
    29 explosive grenades
    12 sticky grenades


    Personally I think seismic grenades are ok. If a base is unguarded then it should go down.
     
  19. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    wow i agree with sip :eek:

    ^^
     
  20. Terminutter

    Terminutter Member

    Messages:
    56
    Likes Received:
    0
    Trophy Points:
    0
    Maybe building health should increase as player count increases?
    Up to 10v10 -> Normal health.
    11v11 - 15v15 -> 1.5 times health.
    16v16+ -> 2 times health.

    Probably a crap idea though, people do like things to stay consistant... and it would remove the point of sabotauge in large games...
     

Share This Page