Scouts should be able to de-sab a structure.

Discussion in 'Feedback' started by BitterJesus, Apr 7, 2011.

  1. BitterJesus

    BitterJesus Member

    Messages:
    1,936
    Likes Received:
    3
    Trophy Points:
    0
    The building will still have half its max health, but the shitty health leech will go away.

    I'm suggesting in a casual way but this is totally serious. Or perhaps couple this skill with "enhanced senses"
     
  2. Zygoth

    Zygoth Member

    Messages:
    216
    Likes Received:
    0
    Trophy Points:
    0
    I like it. Without an additional skill.

    I approve. ^^
     
  3. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Same actually.
     
  4. communism

    communism poof

    Messages:
    4,095
    Likes Received:
    2
    Trophy Points:
    0
    if scout sabs his own building then an enemy sabs it within 30 seconds, he gets aids and dies over the next minute
    ggggggggggggggggggggggggggg
     
  5. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    meh ive read predoms first, this was my reply:
    if not, i like this suggestion more ...
     
  6. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I myself am for having the DoT kept in, but not actually starting until the structure has been sabbed for 60 seconds already.
     
  7. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    In favour.
     
    Last edited: Apr 7, 2011
  8. BitterJesus

    BitterJesus Member

    Messages:
    1,936
    Likes Received:
    3
    Trophy Points:
    0
    And it's dead.

    Just put this in to-do list I can't imagine it being too hard. There's already code to sab a target, can't be too hard to make an "unsab" function.
     

Share This Page