Scout: Sniper or Infiltator?

Discussion in 'Game Play' started by Lumi, May 6, 2009.

?

What kind of scout are you?

  1. Sniper/Spotter

    4 vote(s)
    13.8%
  2. Sabotuer/Infiltrator

    25 vote(s)
    86.2%
  1. -Mayama-

    -Mayama- MANLY MAN BITCH

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    If I get shot by a sniper I go rifleman with becar/nfhr or use the mortar to kill him.
    Weakening enemys isnt very usefull if you could as rifleman just kill them.
    So your whole team can advance.
    However rifleman nades and the mortar are alot better at weakening enemys.

    In short:

    EVERYTHING THE SCOUT CAN DO TAKES TO LONG OR DOESNT INFLUENCE THE GAME ENOUGH TO BE USEFULL.
    EVERY LONG TIME PLAYER AGREES ON THAT.


    EDIT:

    You cant argument about the shotgun and balance issues cause it isnt inplemented.
     
  2. Deiform

    Deiform Member

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    Actually Mayama I disagree, sometimes taking out a couple of refs allows that slight res drop that you can start advancing a little. And holding up vehicles by forcing them to repair always helps.

    Games have been won by e building scouts.
     
  3. zenarion

    zenarion Member

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    Weak infiltrator, if anything.
    Sure, it does promote teamplay to have a scout in the enemy base before assaulting it.
    But the scouts themselves play more of a singleplayer thing, where they don't have or need any type of support when they are sabing a base several times over.
     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

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    E-Build isnt a class ability.
    Sure running around the map and sabotage all refinerys helps to win games
    since sabotage was changed but its the same akward game mechanic that
    engineers use that run around maps and destroy refinerys.
     
  5. S U N R I S E

    S U N R I S E Member

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    Yesterday we where playing on Tropicalvendetta. We got pinned down by multiple lvl3 MG's near the NF AA installation.
    The squad consisted of a few Engineers and a Rifleman. I disabled the turrets by sneaking towards them with my hide skill. Our squad advanced and captured the AA installation. Resulting in a win for BE.

    It's the versatility that makes the scout great. You can easily disable a whole base and bring fear to the enemy commander.
    You can bring fear to infantry by engaging them with your sniper rifle from a long range.
    You can stall the enemies resource flow by constantly sabotaging their refinery's.

    If they do remove the combat side of the scout (Sniper rifle, Vehicle speed skill.) And turn him into a Sabotage/Recon class, I think they need to go all the way. I'm talking about C4, Laser Targeting for Air Missles. Another way to disable Vehicles besides the Sticky Stun Grenade. Camera/Radar buildables.
     
    Last edited: May 7, 2009
  6. -Mayama-

    -Mayama- MANLY MAN BITCH

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    You had retarded engineers and a stupid rifleman with you.
    Any player with half a brain would drop a wall and nade that turret.
    Faster as crawling close to the turret.
     
  7. OuNin

    OuNin Member

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    The engineer could have not been able to place an ammo box. Anyway, the scout is typically the quickest way (leet concussion throwing skillz, I do this ALL the time) to disable turrets, especially without letting the enemy team know.
     
    Last edited: May 8, 2009
  8. ScardyBob

    ScardyBob Member

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    Actually, its easier to kill lvl3's as a scout than engy. The lvl3 turret range is longer than you can throw a grenade, so you have to do a complicated dance of run forward/take damage-drop wall-repeat till your close enough. If there are more than 2 turrets, than this is nearly impossible.
     
  9. Soulton

    Soulton Member

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    Why is a long range rifle so bad? I see it as an extra depth to the game, only reason I see anyone to complain about is that they were in a round or two with a really good scout on the opposite team and everyone kept dying after running half way across the map, which if thats the case than blame your comm for not putting a barracks closer.
     
  10. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Uhm... well i dont want to risk a ban so im quiet now...
     
  11. Soulton

    Soulton Member

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    Good point...I'll just stay quiet and anyways 2.24 is out.
     
  12. Alceister

    Alceister Member

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    More band-aids.

    Yay.
     
  13. OuNin

    OuNin Member

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    Been playing 2.24. Scout isn't broken. As a matter of fact, he's fine.
     
  14. communism

    communism poof

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    Cept that he can't get to the barracks if they have 1 mg guarding it
     

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