scout hide only works while running

Discussion in 'Feedback' started by blizzerd, Apr 24, 2010.

?

scout hide should kick in when

  1. you run

    34.5%
  2. you walk

    27.6%
  3. you crouch move

    48.3%
  4. you prone crawl

    48.3%
  5. you are not moving

    58.6%
  6. you touch a predetermined amount of walls

    17.2%
  7. your "stealth" bar has not run out yet

    55.2%
  8. some other special occasion, that you will post about in this thread

    17.2%
  9. you have your hands over your eyes in real life, awaiting to yell out "piekaboe"

    41.4%
  10. everything above is to comformalist for my tastes, im so special...

    24.1%
Multiple votes are allowed.
  1. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    what if we would make scout hide kick in when you sprint?

    as long as you sprint, you become "cloaked" to about 75% transparency, if you fire a weapon or anything like that, the cloak is broken, if you run out of stamina you are no longer running, and the cloak is broken

    this would enable the scout to make dashes to behind the enemy line, making him a storm trooper/supply line breaker
     
  2. Fryt

    Fryt Member

    Messages:
    23
    Likes Received:
    0
    Trophy Points:
    0
    Ok but what if i need sab 2 mg turrets and im out of stamina ? I can jump on top of first but second will start shooting me
     
  3. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    maybe you need backup... a second scout? or even a conveniently lobbed concussion

    lets be honest, sneaking in someones base becomes double the awesome when you are with 2
     
  4. BitterJesus

    BitterJesus Member

    Messages:
    1,936
    Likes Received:
    3
    Trophy Points:
    0
    tbh, you are not moving is the best option, but lvl3 turrets will still be a problem.
     
  5. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    i believe that there is no "best option" for everyone

    im trying to find out what the community likes or wants to give a try, but imo while running seems to be the only way to sole some camping problems the scout has

    the disadvantage is that its not really intuitive, and that's to be considered
     
  6. pickled_heretic

    pickled_heretic Member

    Messages:
    1,751
    Likes Received:
    0
    Trophy Points:
    0
    I voted for everything.
     
  7. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    that just nullifies your vote, you do know that right?
     
  8. pickled_heretic

    pickled_heretic Member

    Messages:
    1,751
    Likes Received:
    0
    Trophy Points:
    0
    Yes I do know, because your poll is dumb and so is this idea.
     
  9. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    if you dont like me fine, i dont even want to know why you feel that way

    try to avoid conflict... refer from posting in threads i made telling how stupid my ideas are and how stupid my polls are just because you feel you have a score to settle
     
  10. Deiform

    Deiform Member

    Messages:
    2,492
    Likes Received:
    10
    Trophy Points:
    0
    To be fair, this isn't very well thought out. Your suggestion is purely based on scouts running and being hidden.

    At the moment the easiest way to handle a level 3 MG is to send a scout. With your suggestion the scout cannot get into range of the MG on an open map without running out of stamina. For example, what happens on cyclopean to the turrets sitting outside the main base - how do you sap them?

    In my opinion stealth should drain constantly when moving, and recharge when you're stationary, but add some anti-stealth devices to stop forcing people to change class to counter a hidden scout.
     
  11. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I don't see what's wrong with the post or poll. I personally like either the stealth bar idea or the sprint idea, both are good.
     
  12. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    Hardly.
    Vehicle. Easiest way to handle a level 3 MG turret.
    Grenadier. Second easiest way to handle a level 3 MG turret.
    My favorite Sprint-Accelerated-Orbital-Re-Entry-Seismic-Grenades™. Third easiest way to handle a a level 3 MG turret.

    Scout is just the most quiet way to handle anything.
     
  13. God_Hand

    God_Hand Member

    Messages:
    121
    Likes Received:
    0
    Trophy Points:
    0
    -You run
    -You walk
    -You crouch move
    -You prone crawl
    -You are not moving

    As long as your stealth meter is not empty. (TF2 Spy anyone?)
     
  14. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    50% invisibility for running (not sprinting)
    75% invisibility for sprinting

    95% potential invisibility with current scout mechanics


    Or blah blah blah stealth meter mechanics.
     
  15. McGyver

    McGyver Experimental Pedagogue

    Messages:
    6,533
    Likes Received:
    31
    Trophy Points:
    0
    Most important of all: the hide skill should be seperated from slow moving speed. Having hide only when sprinting seems a bit underpowered, how long can you sprint without stamina upgrade? 5 secs?

    Also, if you give hide to a faster moving speed (and therefore easier access to turret protected bases) you need to balance that with the power and availability of the sabotage skill.
     
  16. zynaps

    zynaps Member

    Messages:
    52
    Likes Received:
    0
    Trophy Points:
    0
    I've suggested something similar in the past. Basically the suggestion was this: If you press the sprint button while hidden, hide stays active until you run out of stamina or go back to crouch or prone.

    I think it could be improved though, what about this: When standing up you stay hidden for a few extra seconds (unless you fire your weapon of course). If you during these few seconds begin to sprint, hide will stay on until you run out of stamina. Stopping the sprint makes you instantly visible again. If you go into crouch or prone mode before your stamina runs out, you remain hidden and can recharge your stamina.
     

Share This Page