Ohh sry i mistyped thats should be mean not me... Offtopic: I've somtimes got some problems at orthographics as i learned three different charsets in my childhood. That doesnt mean i dont know how the words are written correctly i just often dont see when i did make a mistake.
it's being changed. Now is the time to support your favorite method. Arguing its fine wont do a thing. instead how would you ballence the weapon.
Oh, thats interesting, what charsets did you learn, and what relevance do they have with 3 dimensional objects? im kinda lost here, but i think what you mean is "dyslexia" not sure though, but orthographic is presenting 3d objects in 2d, like a 45° perspective
Greato Methodes: - Overall DMG increase - Splash DMG - Random Projectiles Spread - Deploy time (discussion about length) - Range Just to list all of that again... Now feel free to discuss wich of that options should find it's use ingame, i 4 myself would like to see all of that, with values/parameters selected during test-phase as i think its i kinda impossible to argue for the Splash DMG should be exacly 5meters or that kind Sry i'm german I just wikipediaed: dyslexia is the corret word... Charsets: Dunno if thats the correct word either, but what i mean is different ways to write single chars - wich afaik dont have so common names howerver it was: "Standart Druckschrift" "Vereinfachte Ausgangsschrift" and a special form of "Schreibschrift" - not something like Kanji if thought about that but still enough to wreck my error correcting abilities. As for example the 'f' of one of those looks the 'S' of another one and 'x' looks like 'se'...
I would like to have it changed as i mentioned. 1. Mortar get deployable and higher splash radius and damage, also longer range this is balanced by becoming static hwile shooting, deployable. 2. Remove mortar give grenadier high explosive rpg rounds.
You see its not my fault - but my girlfriend kept complaining... Rocket / Mowta suggestion: Questions about the image? Feel free to ask...
How would you use the guidance then for the RPG if? If you have to hit alt fire to swich between RPG/MOrtar?
*gently hugs mayama, caressing the poor scared child while desperately trying to comfort his crying form, promising that his only (fake) link with l33tness and awesomeness will not be changed ir nerfed* but really, guys, TOUCH THE MORTAR AND YOU DIE. (whoops, i gota boner from hugging mayama)
>>HERE BE NICE PIC>> pro: This basic thinking about this idea is good because grans have became a menace (i find myself leaving my rifleman habbits and go gran more often then i should...), it was funny for starters but that joke has long gone stale. con: For myself, i wouldn't rather to make less people choose the gran just because it is harder / takes longer to use the weapons. I would rather a smarter idea. but your right, current situation can use some touchups. My view on grans: wouldn't it'd be nice to have a granade launcher like thses: SEMI AUTO it would be nice to be able to choose those ones up here instead of the mortar, they should work like a rapid and less ranged mortar. I wouldn't dare to ask a sticky cannon...
RPG guidance is, and has always been done, not with alt fire, but holding fire. WTF are you playing Bishop?
In 2.2 mortar short range ambushes are overpowered. In 2.1 it wasnt. Im not for a stationary mortar cause it is just not entertaining. Its like using an arty tank to kill the enemy refs. Boring. If you make it inaccurate you make it boring too, cause people in the majority dont like randomness cause it makes them feel helpless. If you want to get people to play as grenadier, cause in most games both teams lack grenadiers, you have to make the class interesting not boring. Btw atm I almost only use the shooty
yea in 2.1 they were not ,because inf , mostly rifles, were able to kill those hit and runners, now with inc decrease it kinda impossible its now about making class interesting its making it both balanced and fun, gren just didnt get nerfed like other classes in the ob port