Rifles

Discussion in 'Game Play' started by Disposable_Hero, Mar 13, 2011.

  1. Disposable_Hero

    Disposable_Hero Member

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    Rifle balance is good, no change half a year plox.

    All with me say yay!

    \o/
     
  2. complete_

    complete_ lamer

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  3. Omega_K2

    Omega_K2 Member

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    I feel like NF AR could need a bit of boost, but otherwise: yay
     
  4. Foxy

    Foxy I lied, def a Forum Troll

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    They're not bad, but I need to really try them out on a low ping server.
     
  5. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    I don't know, I think the MGs could be buffed by 2%.
     
  6. FN198

    FN198 Member

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    mgs are fine too. it's not fun when the entire enemy team uses them though
     
  7. Krazer

    Krazer Member

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    Dam those bushwhackers.
     
  8. 0yv47

    0yv47 Member

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    AR's has to high RoF...
     
  9. FN198

    FN198 Member

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    Bullets fly too fast
    grenades explode with too wide a radius
    std cannon has too much heat
    plain armor is too strong

    Rifles are fine. If you have an issue with the RoF, come up with a solution and explain why you believe your system would work better than the current one.
     
  10. 0yv47

    0yv47 Member

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    so, since your post is OBVIOUSLY overfilled with sarcasm then i guess you agree?
     
  11. FN198

    FN198 Member

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    no sarcasm at all brosef, just putting out some example statements that could be read similarly to yours
     
  12. 0yv47

    0yv47 Member

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    ok fine...

    I suggest that dropping the Assaultrifles(BEAR and NFAR) RoF
    by maybe 20-30% might makeit both easier to use
    and maybe not such a fucking deathlazohr.
     
  13. Trickster

    Trickster Retired Developer

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    I won't be dropping the RoF. In the next release, damage on weapons as a whole will probably increase, but the damage taken from headshots, and glancing arm and leg shots will be reduced.
     
  14. FN198

    FN198 Member

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    [​IMG]


    ^___________^
     
  15. Empty

    Empty Member

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    Are you going to fix the horribly broken pistols.

    DERP I CAN KILL RIFLEMEN ACROSS THE MAP WHILE SPRINTING
     
  16. -Mayama-

    -Mayama- MANLY MAN BITCH

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    While I agree that its very powerfull, I seriously doubt that you win against any usefull rifleman with only pistol1.
     
  17. Trickster

    Trickster Retired Developer

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    I've been thinking about pistol 1 for a while. I think the insane accuracy makes it a nice side arm (if totally illogical) simply because it allows you to take closer range weapons on maps other than district, without being too held back. SMG2 being the main example of this. But the damage is way too high, it should still be a side arm in terms of power comparison. So I may dock the damage a bit, and heavily on the headshot side.
     
  18. Deadpool

    Deadpool SVETLANNNAAAAAA

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    you know what, we are so close to empires guns that we are probably incapable of judging their relative effectiveness. I dont know what to say about pistols relative to rifles atm because the only measure I have to hold them up against is Empires itself.

    we should get noobs opinions, if we want a good overview of what works.
     
  19. Silk

    Silk Mapper

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    YAY !
    Only make that a year
     
  20. Disposable_Hero

    Disposable_Hero Member

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    WHAT IS THIS?!
    Why has my appreciation thread succumb to a talk for changes and fixes?!?

    GTFO if you don't like! ^_^

    Game balance must always be centered around high tier players.
    Because unskilled players may have a lot they can improve themself, without getting mechanical help from the game.

    True some things are easier to perform than others, but the power cap should remain the same.
    INB4 "engies take more skill than riflemen" XD
     
    Last edited: Mar 17, 2011

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