Reverse tug of war - type map.

Discussion in 'Mapping' started by BitterJesus, Jan 3, 2010.

  1. BitterJesus

    BitterJesus Member

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    The map is just a really long strip with BE spawn on 1 end and NF spawn on the other, and there's 11 flags in between

    All flags require 1 person to cap, with the middle being the longest time to cap/neutralize. (like 3 seconds)

    There'll be an ungerground route + open higher ground route which is easy to flank.

    It's just a concept, I'm interested on what people think of this and how it will turn out.
     
  2. blizzerd

    blizzerd Member

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    id like to note that district was designed on this concept

    although district is an all infantry map, and i think you wan tto make a commander map out of it its all kewl

    then again i remember gauntlet



    not saying dont do it, but take these examples (and where they went wrong) in mind when designing your map
     
  3. my_fat_monkey

    my_fat_monkey Oh you're my sister!

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    Actually if they're all 1 person cap points and if the terrain is open enough (within reason) I think it might turn out quite well~

    Choke points would obviously be a big no-no I spose? You know, seeing it's a tug-of-war....
     
  4. DrummerX

    DrummerX Empires Tyrant

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    The map would prolly end up being a horseshoe to compensate for the hammer size limit, also how about turning rainbow road into this, lol
     
  5. Maxaxle

    Maxaxle Member

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    Could be kind of interesting. Just make sure that it's balanced. And by that, I don't mean all-infantry.
     
  6. Grantrithor

    Grantrithor Member

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    don't do like rainbow road where its all flat, unless you were going to do something out of pavement or concrete.

    The map could be grassy/sandy/rocky with rolling hills(both teams main bases are on high hills) and the middle flag would be in a deep depression, making it easy to attack but hard to defend, with steep cliffs at some points of this displacement.

    The last paragraph were just some suggestions, I hate flat maps, because they are boring, elevation gives variety. Don't simply just make a clone of rainbowroad with an underground portion.
     
  7. DrummerX

    DrummerX Empires Tyrant

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    I was actually thinking of an extended Sidewinder from Halo, just not have the passage behind the bases
     
  8. BitterJesus

    BitterJesus Member

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    Will post some screens later.
     
  9. BitterJesus

    BitterJesus Member

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