I was thinking about how much i missed MK2 and also was trying to understand why they were removed. I of corse asummed it was because Meduims were being ignored. SO... i thought, how about giving meduims a three slote weapon? it would make room for MK2s' once more and make the meduim nearly unignorable for its ability to slot a nuke or rail.
soooo put a super weapon on a cheap ass, highly mobile, easy to get to(research) tank, to end rounds quicker? Iduno I have mixed feelings about this. On the one side. it will end the fail teams faster, on the other it prevents comebacks.
Add more problems (three-slot mediums) just so we can add an old problem (MK2s) back in? I quite miss the LT MK2 but I'd rather not screw over something we just solved (mediums being underused) so soon.
Infinite loop <=> Sprayer2708 divided through 0 :cry: Gravity and time got nullified. /BTT: While a MK2 version of med and lt/afv would be nice if unlocked with the research of the next (upg. and adv.) chassis, I would rather go for a 3 slot MG for meds then 3 slot cn/ml because nukemeds would be reeeeaally messing the balance up. Or maybe a vehicle grenade slot for lt/afv (1 slot) and med (2slots) mk2's instead? Would be something less OP then 3 slot ml/cn but still usefull in certain situations.
If they cost about the same and get unlocked while researching the next higher chassis type, why not, just because we add something, it doesn't neccesarily mean that we add something ridiculously OP like nukemeds