Research upgraded mine damage

Discussion in 'Feedback' started by Demented, Dec 27, 2008.

  1. Demented

    Demented Member

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    Mine Damage Alteration
    Original mine damage: 110, 220 if detonated by a vehicle
    New mine damage: 110, damage to vehicles is increased via a multiplier.
    Default multiplier: x1.5 (165 damage)

    Mine Upgrade Research
    The Commander can research upgrades which increase this multiplier to x2.0(220), and then x2.5 (285).

    Possible research path
    Electrical > Improved Detonators > Upgraded Land Mines > Advanced Land Mines

    Pros:
    • Mines aren't devastatingly powerful vs. early game vehicles.
    • Late game mines are boosted against heavy vehicles.
    • Damage to buildings/infantry remains the same.
    Cons:
    • More infantry research.
    • Grouped mines more lethal to vehicles (esp. in ninjaing).
     
  2. mr_quackums

    mr_quackums Member

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    i like it, helps to prevent ninjaing, and that is always a good idea,
     
  3. Satanchild666

    Satanchild666 Banned

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    I like it too, this actualy makes more tank drivers choose Grenadier + Defusal.

    *Your body jsut got crushed by a stamp of aproval emerging from a jumpgate*
     
  4. LordDz

    LordDz Capitan Rainbow Flowers

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    I say, fit this into advanced RPG, but rename it to something like ''Advanced Grenadier''.
     
  5. Trickster

    Trickster Retired Developer

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    Does improved detonators do anything at the moment? I thought it did nothing. I think this is a great idea.
     
  6. blizzerd

    blizzerd Member

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    i would like to see this for every class then, advanced engineer, advanced riflemen, advanced scout...
     
  7. LordDz

    LordDz Capitan Rainbow Flowers

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    Sure, go ahead. Or fit all of them in one category, as almost nobody research advanced RPG anyway.
     
  8. Starcitsura

    Starcitsura Member

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    I think this is a roll that "Advanced Detonators" could/should fill.
     
  9. KILLX

    KILLX Banned

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    APC grenades.
     
  10. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    someone play "Eve" or perhaps "Earth & Beyond" too much?
     
  11. communism

    communism poof

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    Your thinking of "Improved detonation compounds" in the chemistry tree. Improved detonators does nothing and is in the electrical tree
     
  12. jongscx

    jongscx Member

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    What does the Advanced scout do, sit more still and phail more quickly than a regular scout?

    I don't quite know how I feel about this idea, as I get pwned by mines anyway. However, you're right, I been in some games where a heavy came out of a 6-mine trap with 2 plates of armor left... but have been pwned in a fully-armored apc by a single mine early game.

    approve!
     
  13. KILLX

    KILLX Banned

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    That can't be right. The devs would have just commented the lines out until they added something to it if that was true.
     
  14. Demented

    Demented Member

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    Well, it is possible that Improved Detonators has a secret effect that makes the devs have superpowers, but it's much simpler to assume that it doesn't do anything and they were just too lazy to take it out.
     
  15. KILLX

    KILLX Banned

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    To remove it is literally // in front of 3-6 lines of code.

    Code:
    		"Improved Detonators"
    		{
    			"Name"			"Improved Detonators"		//name given to research item
    			"Parent"		"Electrical Engineering"				//name of parent that this branches from
    			"Description"		"(Technology: Vehicle Grenade Launcher) Gain access to improved detonators which are used in vehicle grenade launchers."	//description given when hovering over research item
    			"Icon"			"comm/hex_cube"			//icon drawn on research tree
    			"Unresearched Icon"	"comm/hex_cube_empty"		//icon drawn in the GUI
    			"Type"			"0"		//nothing
    			"Cost"			"300"		//cost of this research item
    			"Time"			"60"		//time to research this item in seconds
    			"Team"			""		//which team can research this
    to

    Code:
    //		"Improved Detonators"
    //		{
    //			"Name"			"Improved Detonators"		//name given to research item
    //			"Parent"		"Electrical Engineering"				//name of parent that this branches from
    //			"Description"		"(Technology: Vehicle Grenade Launcher) Gain access to improved detonators which are used in vehicle grenade launchers."	//description given when hovering over research item
    //			"Icon"			"comm/hex_cube"			//icon drawn on research tree
    //			"Unresearched Icon"	"comm/hex_cube_empty"		//icon drawn in the GUI
    //			"Type"			"0"		//nothing
    //			"Cost"			"300"		//cost of this research item
    //			"Time"			"60"		//time to research this item in seconds
    //			"Team"			""		//which team can research this
    That tiny change removes it from the tree.
     
  16. Demented

    Demented Member

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    Did I mention lazy?
     

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