Mine Damage Alteration Original mine damage: 110, 220 if detonated by a vehicle New mine damage: 110, damage to vehicles is increased via a multiplier. Default multiplier: x1.5 (165 damage) Mine Upgrade Research The Commander can research upgrades which increase this multiplier to x2.0(220), and then x2.5 (285). Possible research path Electrical > Improved Detonators > Upgraded Land Mines > Advanced Land Mines Pros: Mines aren't devastatingly powerful vs. early game vehicles. Late game mines are boosted against heavy vehicles. Damage to buildings/infantry remains the same. Cons: More infantry research. Grouped mines more lethal to vehicles (esp. in ninjaing).
I like it too, this actualy makes more tank drivers choose Grenadier + Defusal. *Your body jsut got crushed by a stamp of aproval emerging from a jumpgate*
Does improved detonators do anything at the moment? I thought it did nothing. I think this is a great idea.
i would like to see this for every class then, advanced engineer, advanced riflemen, advanced scout...
Your thinking of "Improved detonation compounds" in the chemistry tree. Improved detonators does nothing and is in the electrical tree
What does the Advanced scout do, sit more still and phail more quickly than a regular scout? I don't quite know how I feel about this idea, as I get pwned by mines anyway. However, you're right, I been in some games where a heavy came out of a 6-mine trap with 2 plates of armor left... but have been pwned in a fully-armored apc by a single mine early game. approve!
That can't be right. The devs would have just commented the lines out until they added something to it if that was true.
Well, it is possible that Improved Detonators has a secret effect that makes the devs have superpowers, but it's much simpler to assume that it doesn't do anything and they were just too lazy to take it out.
To remove it is literally // in front of 3-6 lines of code. Code: "Improved Detonators" { "Name" "Improved Detonators" //name given to research item "Parent" "Electrical Engineering" //name of parent that this branches from "Description" "(Technology: Vehicle Grenade Launcher) Gain access to improved detonators which are used in vehicle grenade launchers." //description given when hovering over research item "Icon" "comm/hex_cube" //icon drawn on research tree "Unresearched Icon" "comm/hex_cube_empty" //icon drawn in the GUI "Type" "0" //nothing "Cost" "300" //cost of this research item "Time" "60" //time to research this item in seconds "Team" "" //which team can research this to Code: // "Improved Detonators" // { // "Name" "Improved Detonators" //name given to research item // "Parent" "Electrical Engineering" //name of parent that this branches from // "Description" "(Technology: Vehicle Grenade Launcher) Gain access to improved detonators which are used in vehicle grenade launchers." //description given when hovering over research item // "Icon" "comm/hex_cube" //icon drawn on research tree // "Unresearched Icon" "comm/hex_cube_empty" //icon drawn in the GUI // "Type" "0" //nothing // "Cost" "300" //cost of this research item // "Time" "60" //time to research this item in seconds // "Team" "" //which team can research this That tiny change removes it from the tree.