Research Suggestions

Discussion in 'Feedback' started by PreDominance, May 24, 2010.

  1. PreDominance

    PreDominance Member

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    Thanks to our lovely dev, Brutos;

    Here are some suggestions for requirement-research. These may or may not be good, but this will get your minds a-thinkin'.

    1. Upgraded Turrets Level 3
    Improved Tracking Systems + Upgraded Turrets Level 2

    2. HIT WarHead
    Chemistry + Physics

    3. Heavy Tank Chassis
    Medium Tank Chassis + Upgraded Chassis

    4. Upgraded Homing/Upgraded Guided
    Upgraded ML Warhead + Tracking Systems, buff UPG Guided/Homing

    5. Advanced Coolant Engine
    Advanced Machining + Improved Heat-Transfer Fluids

    **Different Sugg.**
    Debt

    With this, you may start a research you don't have money for, and you will go into debt. No, you don't get charged interest, you just go into negative-monies. Hypothetical situation..
    Team A has 800 res, and they want to research heavy tanks. Commander hits the Research (or make a separate Force_Research button), and the team has -700 res.

    **different Sugg.**
    A couple new items.

    1. Improved Standard Cannon
    Mechanical Engineering
    +10 damage over Standard cannon, NO additional splash.

    2. Health-Regeneration Packs
    Chemistry + Biology
    Infantry automatically regenerates 5 health every 5 seconds. Takes 100 seconds to get to full health.

    This isn't really supposed to be a hard, concrete suite of suggestions, just to get people some ideas. Opinions are welcome (well, duh?), thanks for reading.
     
    Last edited: May 25, 2010
  2. Brutos

    Brutos Administrator Staff Member Moderator

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    debt is retarded
     
  3. Ikalx

    Ikalx Member

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    Children always spend money that isn't theirs :)
     
  4. Left Testicle

    Left Testicle Member

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    "3. Heavy Tank Chassis
    Medium Tank Chassis + Upgraded Chassis"

    Definitely that one and i really like the idea of infantry upgrades here and there.
     
  5. PreDominance

    PreDominance Member

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    Just bought 4GB of RAM for $100 of my own monies. Dunno whachoo sayin'.
     
  6. Visorak06

    Visorak06 Member

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    In full support of all of these ideas except debt. That idea just promotes APC rushing and the like, and makes it easier to grief if you get a griefer comm.

    Overall good suggestion though!
     
  7. flasche

    flasche Member Staff Member Moderator

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    NF National debt: 300.000.000.000
    BE National debt: 13.000.000.000.000

    ^^

    (i used greece for NF and the US for BE)
     
  8. PreDominance

    PreDominance Member

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    :rolleyes:

    Debt it out.

    Focus on others.
     
  9. Ikalx

    Ikalx Member

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    I don't agree with 3 and 5, and 4 is too far apart - chemistry and electrical for some missiles? The most likely team to go into electrical is BE anyway, and they'll get rails by that time...

    I don't agree with making mediums a sub-condition to get heavies. That removes the element where you can go for meds to give your team a quick power thrust, or wait for heavies to get a massive power gain, but later. That's a big no-no for me to cut that out as it's the major decision you can make in the game to influence how the battlefield goes.

    5 I don't think there's a point with, coolant already takes ages to research, and advanced machining only has comp in it.

    I think the tree needs to be actively changed first, before these prerequisite ideas become useful. For a new system, I would probably agree to these, but as the tree is now....it's not such a good idea.
     
  10. Vessboy

    Vessboy Member

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    these changes seem to small to me.
     
  11. PreDominance

    PreDominance Member

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    Since when is too small a con..? And these aren't small..maybe the new items..
     
  12. Cyber-Kun

    Cyber-Kun Member

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    Most of the research I have thought of would be like,
    Upgraded Homing/Guided = Upgraded Missiles + Homing/guided.

    Only problem is that research just takes too long. All of this logic should be depend on the things in the research path itself.
     

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