Thanks to our lovely dev, Brutos; Here are some suggestions for requirement-research. These may or may not be good, but this will get your minds a-thinkin'. 1. Upgraded Turrets Level 3 Improved Tracking Systems + Upgraded Turrets Level 2 2. HIT WarHead Chemistry + Physics 3. Heavy Tank Chassis Medium Tank Chassis + Upgraded Chassis 4. Upgraded Homing/Upgraded Guided Upgraded ML Warhead + Tracking Systems, buff UPG Guided/Homing 5. Advanced Coolant Engine Advanced Machining + Improved Heat-Transfer Fluids **Different Sugg.** Debt With this, you may start a research you don't have money for, and you will go into debt. No, you don't get charged interest, you just go into negative-monies. Hypothetical situation.. Team A has 800 res, and they want to research heavy tanks. Commander hits the Research (or make a separate Force_Research button), and the team has -700 res. **different Sugg.** A couple new items. 1. Improved Standard Cannon Mechanical Engineering +10 damage over Standard cannon, NO additional splash. 2. Health-Regeneration Packs Chemistry + Biology Infantry automatically regenerates 5 health every 5 seconds. Takes 100 seconds to get to full health. This isn't really supposed to be a hard, concrete suite of suggestions, just to get people some ideas. Opinions are welcome (well, duh?), thanks for reading.
"3. Heavy Tank Chassis Medium Tank Chassis + Upgraded Chassis" Definitely that one and i really like the idea of infantry upgrades here and there.
In full support of all of these ideas except debt. That idea just promotes APC rushing and the like, and makes it easier to grief if you get a griefer comm. Overall good suggestion though!
NF National debt: 300.000.000.000 BE National debt: 13.000.000.000.000 (i used greece for NF and the US for BE)
I don't agree with 3 and 5, and 4 is too far apart - chemistry and electrical for some missiles? The most likely team to go into electrical is BE anyway, and they'll get rails by that time... I don't agree with making mediums a sub-condition to get heavies. That removes the element where you can go for meds to give your team a quick power thrust, or wait for heavies to get a massive power gain, but later. That's a big no-no for me to cut that out as it's the major decision you can make in the game to influence how the battlefield goes. 5 I don't think there's a point with, coolant already takes ages to research, and advanced machining only has comp in it. I think the tree needs to be actively changed first, before these prerequisite ideas become useful. For a new system, I would probably agree to these, but as the tree is now....it's not such a good idea.
Most of the research I have thought of would be like, Upgraded Homing/Guided = Upgraded Missiles + Homing/guided. Only problem is that research just takes too long. All of this logic should be depend on the things in the research path itself.