Replacement system for the tickets

Discussion in 'Feedback' started by Z100000M, Oct 24, 2009.

  1. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    -Tickets removed-
    At the start of the game (1- 5 minutes), spawntimes are very short ( say, 5 secs)
    after 5 minutes it increases 0.4 sec/minute up to 20 seconds archieved at 55 minute of the match

    Applies only to classic maps, so don't "blabla escort this , UC that" me

    Values can be changed, it's all about the concept

    pros:
    -no more " ffs, cant spawn and SL is a retard, ragequit"
    - rev gets more important with time
    -accidental deaths no longer punishes the whole team so much
    -at start , killspawn is faster so apc rushes ar not so damaging and dangerous
    -staying alive is still important at late game
    -maps no longer suffer because of low tickets intended for small team being drained under 10 minutes
    - a good balance between " remove tickets, they suck" and" don't you touch my BF system"


    cons:
    -late game killspawn pretty much removed
    -in the late game, unless one team can push and exploit the long spawn, it can be a pretty long stalemate
    -need for a new game ending mechanism, cv sudden deaths w/o tickets has no place.


    Other:
    -early revs are less usefull, but it shouldn't matter because of fast spawns so its pretty balanced that way imo(also less punishment for the team because of noobs not taking it as first skill)



    Alt:

    -removing the tickets
    -others mentioned in x topics about the tickets



    I don't care if that system is in another game, i though of it myself. Also emp uses BF system so it doesn't matter if it will use other one used before.
    I know that theres an active topic about tickets, but i dont want my idea to be tl;dr-ed

    Discuss.
     

Share This Page