no, like the mag gets put back last in line/refilled with another reloaded one, and you get a new one because wasting rockets on a rock from a loader that only has 2 of 5 rockets to increase your potence in the battlefield is silly
same i often dent to empty a full loader on the ground when i know battle is ahead just to be sure my missiles/mg/whatever is fully loaded
Shells should be completely discarded (save us from spamming into walls just to reload) while MG's should be like normal guns (refill). Discuss?
I would at the very least like a mag dump command. HEMG takes so long to reload it's always a good idea to have a full clip. The downside is what do we do when the tank has 4 weapons. It could be like, Press R and then a number between 1 and 4 to select the weapon, then R again to confirm.
All you need to reload are ml and mg cn doesnt have a reload. And im not sure about the rest of you but i rarely have ml and mg on same section (1) (2) cn cn ml mg
Firstly, I kinda think not having a reload key is a tiny strategic element, because if you're not paying attention you can come into battle with a severely depleted mag of MG or missiles giving the enemy a small chance over you and causing you to think about what you have to do to counter, while your weapons reload. Secondly, as tanks are primarily 1-person vehicles, or rather controlled by one, it makes sense that there may not be anyone to reload the shells for you, and it would be all automated. An unconsiderate designer could easily have left out a "reload button" which, after all, is usually taken care of by someone manning the guns. Of course, said that way it seems just a little daft, and practically speaking i'd expect the Northern Factions' cobbled-together tanks to be more likely to have this problem than the up-to-date Brenodi Empire tanks. So...i'm not for it really, but neither am I against.
The choice of wasting ammunition or going into battle with all weapons at full readiness makes driving vehicles a little more interesting between combat. Weapons with longer reload times and large magazines generally benefit more from emptying. Nukes and MGs especially (though, throwing away 2 nukes and then reloading will take forever and a day). Other MLs not so much... You can easily go through a couple magazines in a tank vs. tank battle with those, starting with a full mag or not. Having a game store previously used magazines is great for realism in, say, Rainbow Six, but in Empires it'll also obfuscate how long you have to wait for your tank to be reloaded. How would you know when all the magazines are full without adding yet another hud element? The alternative would be making the vehicle weapons function the same as infantry weapons, grabbing ammunition for their reloads from an unsorted pool, but then vehicle combat becomes that little bit more like infantry combat.
The concept itself is a good idea, but making it specific to each weapon on your tank could be difficult and too complicated for what it's worth.