Reduce APC speed incrementally as more people are in it

Discussion in 'Feedback' started by Beerdude26, May 7, 2010.

  1. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Yeah that and spawning in APC's has a slight cooldown (like 5 seconds or something)

    Should take care of the ridiculous party buses at the start of a game. Please reply if this is not the case.
     
  2. Trickster

    Trickster Retired Developer

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    Yes, let's discourage teamplay.

    Cooldown is fine.

    But seriously, how about instead just fix the problem. Require a radar to be present to have APC spawns working. Problem solved.
     
  3. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Yeah that works too I guess

    Would the spawns be activated for every APC or just the APCs built after construction of the radar?

    EDIT: Also, I'd appreciate less crappy sarcasm from everyone
     
  4. flasche

    flasche Member Staff Member Moderator

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    APCs should always come with spawn. rather disable APCs till radar is setup ...
     
  5. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Good point, I noted this in Predom's thread and this is also true for Trickster's suggestion. Perhaps the new scripts will incorporate research of the APC chassis.
     
  6. flasche

    flasche Member Staff Member Moderator

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    i predict a similar outcome to APD (no researched APCs)

    i think some stuff should be detached from the research tree, like for example omnehs recent turret suggestion ...
     
  7. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I think the contrary. APC's are a very handy way of moving around troops quickly while having a competent anti-infantry vehicle at your disposal. And researching APCs and doing a DU rush would still be a viable tactic. Of course, its popularity will probably decrease depending on the cost and research time of the research.
     
  8. flasche

    flasche Member Staff Member Moderator

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    again, this is something that would need testing ... most stuff need testing. actually none of those ideas are something new. they just got discussed on this forums over and over and over again, with people bringing up (good) arguments for either possibilites.
    in the end it would have to prove itself in a serious game (or actually a couple).

    sadly our devs never seemd courageous enough for the "bigger changes" - or they simply dont want to invest the time ... idk, u tell me :D
     
  9. OuNin

    OuNin Member

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    I would agree with this only if APCs were buffed for clown car capacities.
     
  10. -=]Kane[=-

    -=]Kane[=- Member

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    No pls don't, I like driving APCs even w/o spawn,
    dual gl launcher etc, if restricted then just the spawn pls:pathetic:
     
  11. flasche

    flasche Member Staff Member Moderator

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    well the preffered way for me is APC and spawns enabled right away anyway. if plain APCs really are not counterable then obviously armor or body values are too high.
     
  12. Z100000M

    Z100000M Vithered Weteran

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    i think that making apc spawn perm availible after the radar is build makes more sense

    apc rush is usually the last resort for the loosing team, and most of the times such team doesn't have a radar anymore

    also imagine yourself building an apc
    all of sudden you lost a gaydar , you build a spawn less apc, which is effectively useless. Not fun
     
    Last edited: May 7, 2010
  13. OuNin

    OuNin Member

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    make it research really cheap/speedy. that way it integrates into the current gameplay paradigm with research without throwing it back into shit people never research.

    like a new, one-research "logistics" tree.
     
  14. flasche

    flasche Member Staff Member Moderator

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    why not throw it into mechanical engineering and call it advanced personal deployment?
    oh wait, it was shit did lead to stale gameplay :D

    rather fix the "issue" that comes from apc spawning, then altering apc spawning itself - aka make it almost impossible to get a plain apc behind enemy lines. this could be archieved by various means - either slower engines, weaker armor or weaker hull.
     
    Last edited: May 8, 2010
  15. Demented

    Demented Member

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    Slower plain engines is gud. Easier to hit with rpgs.

    Honestly, most of the time, the reason your team can't kill the apc is because nobody on your team is a gren. (Though, to be fair, you do need engineers and riflemen to repair and repel so the grens can do their thang.) Any plain armor apc within range of a decent, ammo-fed grenadier has a lifespan of about 15-20 seconds.
     
  16. -=]Kane[=-

    -=]Kane[=- Member

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    ^this, ppl are still not used to the high danger of apcs and don't play gren for that reason, I would say give it a bit more time and ppl learn it probably again ...
    srsly plain apcs are very easy to kill, 2 rpg shots, and it doesnt even matter how much plain armor it uses, the only prob are the people around it, and they are only around it if it already stands behind your line (aka you already failed...)
     
  17. communism

    communism poof

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    I feel this is the best thing to be done with them at the moment
     
  18. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Okay early apc rushes can be a pain in the ass but
    A) the cv can take alot more beating now and B) every
    apc goes down with 2 hits on one side.
    So its not thaaaaaaaaaaaat hard to kill those nasty apcs.
    The problem is that people are not willing to killspawn main,
    killspawn not as grenadier or no one spawns as grenadier
    when the game starts.
     
  19. -=SIP=-

    -=SIP=- Member

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    I have seen very early APC rushes quite seldom. What I see much more often are completely APC dominated rounds.

    For example I don't know if I have already seen heavies on duststorm in 2.25 because especially on open maps games are dominated and ended by APCs.

    I had no problem with 2.24 researchable APC spawn. It was only too expensive.

    Maybe make APC spawn a deployable weapon/tool which should weight about 100.
     
    Last edited: May 8, 2010
  20. PreDominance

    PreDominance Member

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    Or how about we nerf APCs? As it is an APC can kill a light tank/AFV from far away (relatively), it can spawn troops, and it's very low-cost.

    APCs should really be very anti-infantry with anti-vehicle capabilities.
     

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