recycling ruins of buildings

Discussion in 'Feedback' started by inferno, Feb 4, 2012.

  1. inferno

    inferno Member

    Messages:
    42
    Likes Received:
    0
    Trophy Points:
    0
    what if engis could right click on the ruins that appear after an enemy building dies and recycle it for res for their team

    Pros: moar value of destroying enemy refs, force people to defend them with some degree of defense because right now people just drop refs and forget about them, not what would happen
    Cons: abused somehow?

    Alternatives: engis could only recycle enemy ruins
    ruins could stay up longer
     
  2. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Every action in a game has to have a clear motive for players. Destroying enemy buildings already has a clear motive.
     
  3. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    There are...so many more things than this..I'm not saying it's terrible, merely that it's unnecessary, and that the last attempt to "recycle" dead things failed miserably.
     
  4. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    We were adding this for vehicles, and it will get added at one point. So it's not a bad idea, but the problem with buildings is that it could encourage people to salvage when they should be rebuilding the building that just got placed instead.
     
  5. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    what do you mean we are adding it... it WAS in the code at one point for vehicles. Is that one of the things lost in the conversion to steam?
     
  6. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    No, but it was broken and had problems which were never fixed.
     
  7. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    what was wrong? I do remember recycling tanks and getting res for team...ohh... ohhh... was it the Zombietanks issue?
     
  8. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    It's still unnecessary complication. You already get a benefit for destroying a tank (i.e. the tank can't kill you...). There's no need for more incentive than that.
     
  9. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    part of the good thing about the tanks staying around for a while to be recycled was that they acted as walls... in any map s-bend would be a damned death trap for vehicles. first vehicle to die blocks all the others.
     
  10. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Shitty map design?

    The best tank combat occurs out in the open.
     
  11. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    You can't call it shitty map design based on that. it was an unintended side effect of dramatically increasing the tank corpse period. The maps were designed long before that came into play.
     
  12. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    The original reason for vehicle salvaging was (actually, it still is the reason) to give a losing team that is destroying a lot of enemy tanks a reward for doing so. Also, it ingrains into a player that if he fucks around and loses a tank, not only does he cost his team resources, he is also giving resources to the other team. (Of course, you can recycle destroyed vehicles of your own team as well, but in my opinion it shouldn't give you the full cost back, while it should for the enemy)
     
  13. inferno

    inferno Member

    Messages:
    42
    Likes Received:
    0
    Trophy Points:
    0
    +1 for recycling vehicls
     
  14. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Hmm...where one guy has homing and the other guy is shafted :confused:

    I prefer somewhere with space but also cover...ya know, like canyon, say.

    @Beerdude, that sounds good, but i'd prefer if both recover values were a percentage of the original value (ofc).
     
  15. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    canyon is, if not the best, one of the best official maps. sadly only that displacement cliffs are so time-consuming to create, bc the tools valve provided to manipulate them are not inteded to create full maps.
     
  16. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    No, where you can move.

    Shit, that's not a bad argument.

    But I wonder if its easier to just get more aggressive with the "diminishing resources" movement.
     
    Last edited: Feb 8, 2012

Share This Page