Recreation of "The Hall"

Discussion in 'Mapping' started by Starcitsura, Jan 27, 2009.

  1. Starcitsura

    Starcitsura Member

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    I have recreated the hallway from the empires menu background.
    I originally was going to try and have it a dynamic map background, however, there doesn't seem to be a way to hide the menus that pop up from the map (motd, etc,) without breaking the game. If anyone has any ideas, let me know.
    [​IMG]
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  2. Coffeeburrito

    Coffeeburrito Coder

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    Have any other mods done dynamic backgrounds?
     
  3. Starcitsura

    Starcitsura Member

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    Its not so much a problem of being a mod, but of the emp ui system.
     
  4. Demented

    Demented Member

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    Multiplayer mods generally don't, because of the extra loading time, but singleplayer mods often do.
     
  5. theotherjms

    theotherjms Developer

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    Search the forums, this has been discussed at least once before.
     
  6. DrummerX

    DrummerX Empires Tyrant

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    yeah dynamic just isn't smart for multipayer, i wouldn't want to wait that long, but you can get some pretty kwl static background by useing garry's mod and setting up a kwl scene maybe
     
  7. Lollum

    Lollum Tester++

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    Fortress Forever.
     
  8. blizzerd

    blizzerd Member

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    some simple animations shouldn't be any big stress, i'd like to see nf and be battle it out each from a side of this corridor, making it be possible to disablement would be a quick fix and for newcomers this is like the best first impression you can give if the newcomer waits with playing a few seconds to admire the fight on the menu background (i did it for supreme commander, it kicked ass)
     
  9. Solokiller

    Solokiller Member

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    A background map using common files (eg a grass texture, the barracks model, the flag model) will actually reduce the initial load time when connecting to a server.
     
  10. LordDz

    LordDz Capitan Rainbow Flowers

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    <33333333333333333333333333333333333333333333333333
     
  11. DrummerX

    DrummerX Empires Tyrant

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    but it would lengthen game startup, so there's the tradeoff, faster server connect vs. game startup times
     
  12. Solokiller

    Solokiller Member

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    Yes, but it allows you to precache all files, even if the map doesn't have them, so if you play a conquest map first, it'll still have the classic files ready for when a classic map shows up.
     
  13. Sandbag

    Sandbag Member

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    sup com had a video behind it, which is a lot faster to load, than a map, which is rendered and calculated on the fly. good luck scripting and animating the bots too.

    now if we could make a movie, put it on a texture and have the background just load the texture, that would be a great way to have the same effect with zero load time.
     
  14. GoodGame

    GoodGame Member

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    It's supposed to be a BE war-room, right?

    Pretty cool if you make it like the Russians storming the Reichstag from CoD. Like have some NF assault troopers breaking into a slightly smoking BE war-room with some BE officers suprised in the act of discussing strategy. Bonus points if there's a gren nine-mining the room.
     
  15. Solokiller

    Solokiller Member

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    An animated texture is far more expensive than just using a video file.
     
  16. Kylegar

    Kylegar Specstax Rule

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    This. A video is streamed, an animated texture is fully loaded at load time.
     
  17. bitchslap

    bitchslap Member

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    u gotta put that thing in gmod and have an army marching past, only visible would be their shadows blocking the light intermittently. tanks and inf. plz :)

    then just do it as a small looped video.
    that would kickass if the lighting of it turns out.
     
  18. blizzerd

    blizzerd Member

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    yes, yes yes yes, we have a winner, that can even be made as simple as in hammer by having funk_psyboxes who cast shadows shaped in tansk and people move in front of the light in the field that cannot be seen, and casting shadows on the left lightspots
     
  19. LordDz

    LordDz Capitan Rainbow Flowers

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    Or you make prop_physics parented to an func_tanktrain that moves?
     
  20. blizzerd

    blizzerd Member

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    that should work to, if not be more work
     

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