RC 9 Patch In Here -> LOOK <-

Discussion in 'Archive' started by Krenzo, May 6, 2007.

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  1. Krenzo

    Krenzo Administrator

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    So you thought you were man (or woman) enough for RC 8?! You haven't seen anything yet! RC 9 will blow your mismatched color socks off! RC 7 is required!! If you installed RC8 over RC7, then you're still good. If you only installed RC8, your computer will kill you. Download the patch and install to your regular 1.08 directory.

    www.empiresmod.com/1_08_was_here_the_whole_time/empires_v108_rc9.exe


    -------------------------
    Version 1.08 Beta Build 123/RC 9 Changes:

    -Maps: updated emp_glycencity to reduce overall brightness
    -Added: spectators can now see all players, vehicles, and buildings on the minimap
    -Added: "emp_sv_turret_search_interval" (default 0.5) convar to set how much time each turret must wait before searching for a new target
    -Added: spectators can now see the number of reinforcements remaining
    -Added: scout receives a point for sabotaging five buildings
    -Added: minimap maintains separate zoom levels for full and reduced map sizes
    -Fixed: "spray logo" command on the controls menu was not binding the correct command to the key
    -Fixed: engineer build kit not regenerating in the commander interface
    -Fixed: level 3 MG turrets could not keep their targets locked
    -Fixed: spectating an engineer will draw the health bars in the correct color (green or red) instead of always red
    -Fixed: spectating an engineer in a vehicle will not show the engineer kit HUD information
    -Fixed: players with the health upgrade skill would have their health bar as seen on the engineer kit's HUD extend past the border
    -Fixed: player voted as commander wasn't reporting his position as being in the command vehicle which prevented him from placing buildings nearby until getting out and back in
    -Fixed: ending a map as commander would leave you stuck in the commander interface in the next level without being able to do anything
    -Fixed: client-side vehicle turret acting twitchy
    -Fixed: as commander, unit order buttons would not update when recalling a # group
    -Fixed: when entering a vehicle, the player's view would not be set to the position the turret was in
    -Fixed: artillery vehicle turret appearing as backwards to the player who built it when first built
    -Fixed: large buildings (vehicle factories especially) weren't receiving full damage from explosive weapons
    -Fixed: scout rifle scope appearing as opaque on DX6/7 cards
    -Fixed: engineer would not get points for destroying an enemy building with the engineer kit
    -Fixed: choosing a skill gained from joining a squad and then leaving that squad would prevent you from changing your class, weapons, or skills
    -Fixed: unicode characters were not being printed correctly in the top left HUD area which printed the name of the commander
    -Fixed: line linking player orders from the player to the order location was not using the player's correct location when in a vehicle
    -Fixed: Brenodi repair pad crane texture not being transparent in black areas
    -Modified: added small time delay from when "emp_unstuck" command is given to when the player is actually moved to prevent player from avoiding being run over by vehicles
    -Modified: moved the location of the name of the person being spectated so that it's not overlapped by the vehicle heat bar
    -Modified: altered NF Vehicle Factory so that sabotage smoke comes from the top of the building vice from inside
    -Modified: lowered the 'emp_sv_spawn_protection' default to 3 seconds (was 6 seconds)
     
    Last edited: May 7, 2007
  2. Dubee

    Dubee Grapehead

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    KRENZO FOR 3!!! swish* OH HES ON FIRE
     
  3. SgtCiof

    SgtCiof Member

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    HUrray! Can't wait to play
     
  4. nebajoth

    nebajoth Member

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    sweeeeeet.
     
  5. Simon

    Simon Banned

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    Yeah he came an announced this as we were finishing off a pretty epic game.
     
  6. Stu

    Stu BehälterGott

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    Hell yes.
     
  7. SgtCiof

    SgtCiof Member

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    so how long til servers back up?
     
  8. Tealon

    Tealon Member

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    nice work Krenzo,
    are there any other sources ? my download speed is dropping badly
     
  9. vimacs

    vimacs Member

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    yay, see you on the server :-)

    ... once its up :-)
     
  10. ^Dee^

    ^Dee^ Former Super Moderator

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    yay! working vehicle turrets this time maybe =D

    Was hoping the weapons would be changed but I guess that can wait :)
     
  11. MomoZMonster

    MomoZMonster Member

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    Got it on the DL as we speak, 3 second respawn vs/ 6? Thats Phantastic.
     
  12. supaste

    supaste Member

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    no squad bug fix? = [
     
  13. ^Dee^

    ^Dee^ Former Super Moderator

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    Question: Do you need RC8 installed for this as in you need to patch from RC7 to RC8 to RC9 or can you patch straight from RC7?
     
  14. Krenzo

    Krenzo Administrator

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    I can't reproduce anymore squad bugs. The only ones I could reproduce are fixed. You'll have to tell me how to reproduce them if you want them fixed.
     
  15. SgtCiof

    SgtCiof Member

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    server is up yay! :)
     
  16. Align

    Align Member

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    Yaaaay

    Now I, too, can snipe.
     
  17. Simon

    Simon Banned

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    I have 1 guess for the squad thing. On map change it still thinks your in a squad for the c menu and won't let you get in another. Simmilar to the commander thing or something. I never seem to get it on my first game I play. I'll try leaving a squad before map change to test more.
     
  18. Elkano

    Elkano Member

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    Glad hving been able to help fix some bugs :)
    hopefully there aren't (m)any left for me to find :)
     
  19. Private Sandbag

    Private Sandbag Member

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  20. Dubee

    Dubee Grapehead

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    yeah i remember ^Dee^ saying somthing like that.. and after i played for awhile thats what i conncurred the problem to be aswell
     
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