RC 8 Patch Download

Discussion in 'Archive' started by Krenzo, Apr 30, 2007.

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  1. Krenzo

    Krenzo Administrator

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    Step right up and get your patch! You'll have to have RC 7 installed, and then install this patch on top of it.

    www.empiresmod.com/1_08_was_here_the_whole_time/empires_v108_rc8.exe

    -------------------------
    Version 1.08 Beta Build 122/RC 8 Changes:

    -Maps: updates to emp_cdr_canyon, emp_escort, emp_duststorm
    -Added: pressing the "show squad panel" button if the squad panel is open will close it
    -Added: both primary and secondary weapon groups can be fired at the same time
    -Fixed: added more error checking in HUD/GUI areas to prevent client-side crashes
    -Fixed: turrets would target the commander's camera in the commander interface
    -Fixed: Brenodi vehicle factory was using wrong LOD model
    -Fixed: vehicle turrets not appearing as black when destroyed
    -Fixed: commander able to use normal weapons (i.e. engineer tool) in command interface
    -Fixed: enemy commander being spotted by engineer cameras
    -Fixed: grenadier mortar crosshair showing in tanks' driver position
    -Fixed: grenadier in passenger position could damage his own tank with RPG
    -Fixed: mines placed and camera/turret health info would show when driving a vehicle and when in the commander interface
    -Fixed: commander would be warned of a player being hurt by the world (i.e. falling damage)
    -Fixed: in the controls panel, pressing escape when binding a key would warn if another command had also had escape pressed while binding it
    -Fixed: grenadier armor detection skill worked while dead
    -Fixed: going to iron sights would deactivate a hidden scout's darkened HUD affect, giving the false impression that he had lost his hidden status
    -Fixed: Brenodi engineer unable to use his revive ability
    -Fixed: revived players getting default ammo instead of the same amount of ammo they died with
    -Fixed: players were spawning inside each other because only the first spawn point was being returned as valid
    -Fixed: squad unlocking everytime the squad leader died
    -Fixed: squad panel not responding
    -Fixed: accepting a squad invite from the popup menu not working
    -Fixed: guns firing two tracers at once
    -Fixed: spotting via popup menu and binoculars was not checking if the spotted entity was alive
    -Fixed: mine counter was deducting two mines every time one mine was being defused
    -Fixed: scout receiving a point for spotting an enemy vehicle and then it being destroyed message saying that it was an enemy building, not a vehicle
    -Fixed: squad member HUD no longer shows dead squad members as having negative health
    -Fixed: touching a ladder as a spectator would alter the player's movement type and break spectator movement
    -Fixed: vehicle turrets not being client-side, again
    -Fixed: switching between the different control profiles is now done server-side vice client-side to eliminate key binding problems
    -Fixed: on the scoreboard, the "Victorious" and "Defeated" labels would stay after the level had changed
    -Fixed: when firing multiple vehicle weapons at the same time, they would collide with each other
    -Fixed: spectators not able to cycle through players in vehicles as available to be spectated
    -Fixed: crash when spectating a player in a vehicle and he quits
    -Modified: increased speed that buildings under attack flash on the minimap
    -Modified: commanders are no longer notified when an engineer building is built
    -Modified: increased scout rifle damage to 110 (was 60)
    -Modified: lowered RPG damage to 80 (was 105)
    -Modified: lowered mortar damage to 110 (was 120)
    -Modified: sabotaged buildings must now be repaired for 50 units of health to be repaired (was 10)
    -Modified: sabotaging a building places it health to 100 units of health (was 185) if its health is greater than 100 at the time of the sabotaging
    -Modified: improved player and vehicle collisions
    -Modified: made sure "emp_unstuck" command can find the ground beneath the player before moving them to the new position
    -Modified: if an enemy player is targetted via the commander's attack order and that player becomes the enemy commander, then he is removed from the attack order
    -Modified: for a commander's multiple attack order, each target is removed from the order and the commander informed on its death; previously, this only occurred when all targets were destroyed
    -Modified: changed vehicle turret mouse movement to mimic infantry mouse movement
    -Modified: renamed "emp_vehicle_mouse_speed" convar to "emp_cl_vehicle_sensitivity_ratio"
    -Modified: all grenades and all secondary weapon attacks (melee/iron sights) can now be used underwater
     
    Last edited: Apr 30, 2007
  2. Stu

    Stu BehälterGott

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    Awesome.
     
  3. KILLX

    KILLX Banned

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    I was starting to freak out because of 1.08 deprivation :o
     
  4. Ermm ok!

    Ermm ok! Member

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    great stuff
     
  5. SgtCiof

    SgtCiof Member

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    Beautiful! Can't wait to try it!
     
  6. Caelo

    Caelo Member

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    Must Play Now! :d
     
  7. Broccoli

    Broccoli Member

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    So glad the squad menu has been fixed. That and the binding problems were my major hates of RC7.

    Three cheers for the Krenz!
     
  8. Private Sandbag

    Private Sandbag Member

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    that's awesome

    awesome work krenzo!
     
  9. supaste

    supaste Member

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    i think opening up that bug tracking system to the community has helped.
     
  10. Krenzo

    Krenzo Administrator

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    There's a problem with the new model for the BE Vehicle Factory. Give me a few mins to correct and re-upload.
     
  11. Tealon

    Tealon Member

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    it was pretty funny though, standing on a big invisible ramp, that surrounded the whole building ^^
     
  12. Stu

    Stu BehälterGott

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    I was wondering why my cannon shells were exploding in mid-air, and how all those little engies were flying...
     
  13. SgtCiof

    SgtCiof Member

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    I wonder what would have happened if we tried to build a vehicle
     
  14. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    That's a bit redundant, isn't it Supaste? :p

    Loving the bugfixes.
     
  15. Shinzon

    Shinzon Member

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    Invisble veichles? :D

    Perhaps not...
     
  16. Solokiller

    Solokiller Member

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    I believe you would be trapped inside the vehicle factory, or would be able to drive for a bit and then end up stuck in the collision model.
     
  17. Tealon

    Tealon Member

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    it would have been so close yet so far
     
  18. Shinzon

    Shinzon Member

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    What if we already installed the previous patch that contains the bug?

    (It appears that my download finished in between you shutting the server down, and posting this message)
     
  19. Jcw87

    Jcw87 Member

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    Yay! now we can stop griping about the major bugs in RC7 and hopefully find all remaining bugs.
     
  20. J1ZM0

    J1ZM0 Member

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    Same here Shinzon...oh well
     
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