"rifleman should not be able to kill a heavy even if he puts them all in the same spot, unless its the rear." ftw allowing the rifleman a chance to defeat any size tank is a welcome and realistic addition. its not like everyone is going to A) have ammo u0pgrade or B) be talented enough to not get MG'd down or run over before placing. I think this will change the way tanks do battle as they gotta be even more careful in close quarters and make sure to have inf. support. sweet RC boys
sticky grenades sounds INSANELY fun to play with. but should these things actually damage buildings? it's hard to place them on vehicles sure but against buildings it's gunna be overkill as the buildings can't get away. I'd say make them vehicle only really.
After a bit of playing around with the bombs I agree with Sandbag, it's just a bit too easy to bum rush into an enemy base, chuck 4 grenades and be the hero for killing a rax. Will try that at pug :p
Whirr, if grenadiers weren't overpowered enough, I have to look out for riflemen and scouts too now Oh well, we'll see how it goes
Teamwork time :D Tactic for NF: At the start of the came drop a VF and build a jeep; everyine in the jeep goes gren/rifleman and drives to the enemey base... ;;
I absolutely agree. I don't like this change because in my opinion it's illogical and bad for gameplay. I like playing scout and I think they aren't too weak if they are played the right way.
Whats the diffrence if you are standing up or crouching? Almost none... You will want to crouch any way for the reduced profile, if someone gets close; this will not help you as you still have the scope out...
Sticky grenades should probably be just as effective as regular riflemen grenades against buildings. I can imagine a rifleman and engineer team just levelling a base using these. Against vehicles... I still need to hit with one .
You bail out your tank to throw some gay sticky bomb at me your getting a HE shell in the face. I sometimes advance backwards, I guess now I'll have to do it more often. Have fun trying to hit me with a stickybomb when I'm 10 yards away by the time you get out. Point I don't think they will be unbalanced in tank combat. edit: They do 300 damage to buildings too????
But they can't throw them far right? So even lvl 1 turrets should outrange em... plop 2 of those down... bam rifleman cant throw the damned thing far enough to do anything...
The reason for the scout rifle change is that every noob thinks the shot will go exactly where the crosshair is pointing like every other game. When they shoot with the crosshairs over their target and it doesn't die, they think something's wrong. We already have sway. That's what is representing the inaccuracy of the scoped rifle. Otherwise, you would have an enlarged crosshairs to show inaccuracy. It's impossible to indicate to a player that their shot is going to be inaccurate with the scoped view, and that's confusing.
is the sway a lot worse when standing or could that / larger stamina drain be added? hehe, you could make the scout hold his breath when scoped (to be more accurate or some such) but he starts drowning (well suffocating) if holding it too long. or not.
I dont think anything like that is needed; they sway is minimal and with practice its enough to be a dead eye with the scout; adding a feature like this would make the scout class too easy to use...
Sticky bombs! For scouts? MINT! I think we will see a lot closer matches on escort, even when BE use nukes. And I won't feel utterly useless on classic maps any more. Though I don't think they should do as much damage to buildings, Scouts can already sabotage a building, a few bombs in (at 100 dmg each) after that and it will be dead very quickly. Tonight should be fun.
This RC has buggered up quite a bit. The water on isle is now completely solid. You can walk, drive and build on top of it. The second flag on BE side on urbanchaos can not be captured by BE. I don't know if NF can capture it. grass on urbanchaos is all like and I'm not sure if this is intentional but the load screens only show the maps loading which means there's a few load screens going unused. No kill icon for sticky grenades
-Added: at game end, view focuses on the entity that resulted in the game ending: command vehicle that was killed, player who captured the game ending flag, or final player killed when no spawns are available Niiiiiiiiiiiiiiiiiice! Oh and "how to make bombs sticky?" :confused: Engizz?