http://www.empiresmod.com/1_08_was_here_the_whole_time/empires_v108_rc27.exe So now that's out of the way, I'm going to go play Episode 2. ------------------------- Empires 1.08 Build 159/RC 27 Changes: -Maps: fixed shadows on emp_crossroads, emp_duststorm, emp_money, and emp_mvalley -Maps: full vis compile of emp_crossroads -Maps: full vis compile of emp_money -Maps: on emp_urbanchaos, spawns were located at the wrong flags -Maps: on emp_cyclopean, walls could be built on the cat walks above bases; fixed displacement problem -Added: extra text to "<team> wins" end of game message stating the reason for the win -Fixed: rare crash in the commander GUI when drawing the images of the selected units -Fixed: player names with unicode characters would cause boxes or random characters to be drawn after the chat message when fading out -Fixed: player received a kill when changing teams while alive -Fixed: engineer objects could be built on emp_eng_restrict brushes if they were touching another engineer placed object -Fixed: weapon tracers hitting objects directly in front of a player when the actual bullet shot does not -Fixed: a player changing weapons while jumping would have no animation with arms and legs spread out -Fixed: grenade throw 3rd person animation was missing -Fixed: pulling the pin on a grenade and going prone would make the grenade unable to be thrown -Fixed: Brenodi armory's health and ammo crates were floating slightly above the actual floor -Fixed: shotgun pistol loses all ammo when revived -Fixed: grenadier armor detection skill would cause issues with your own vehicle health indicator flashing white from an enemy vehicle whose armor was being detected getting damaged -Modified: split up the sending of player and vehicle networked minimap info into quarter segments sent at different times instead of being sent all at once -Modified: removed 'mp_friendlyfire' cvar -Modified: engineer cameras no longer spot any invisible players -Modified: moved up the voice status HUD when in the commander interface -Modified: lowered pupils on Brenodi engineer player model to lessen them from rolling back into the head -Modified: commander can now be spectated when not in the command interface
-Modified: engineer cameras no longer spot any invisible players ohh ohh... this is gana piss off ppl who are looking for that damn sabotager.
This page took me four minutes to load. Damn you, Telenet! (33.6kilobaud ftl) On-topic: Coolio! I'm assuming the "people do not appear when they are out of your hearing/viewing range but are attacking you" - bug is fixed? :p
Wow. Small change list. It seems this things start to get finished. ...Or you, Krenzo, were just lazy to do more fixes. :p
Most of my time is getting wasted trying to optimize the maps and do full vis compiles. It really would help if we still had a mapper around.
I can do that, just ask As the teams compile slut I'd be more than happy to recompile shit while I'm at work or sleeping. It only takes an hour or less.
It looks like on emp_crossroads, the hint brush is solid. I'm removing it from the map cycle for now until I can redo the full vis compile.
woo awesome krenzo! one step closer to the finished product :D wow, the more i read that changelog the better it appears... the crappy shadows on dust storm are gone now.. no more shooting objects when crouched right behind them... this is so good!